Kangaxx said:
The problem is that for this world to work like it's intended, there needs to be enough adventures starting that everyone actually gets to play.
The lack of DMs is a definite issue here, and I've tried recruiting on other gaming related boards for same. Have you considered running one yourself? The more people who give it a shot, the better. Don't forget that it doesn't have to be a campaign - I'm planning on running a number of vingettes (short duration adventures with an explicitly limited scope) but there's only so much I can do at once...
There are two things I can think of to help with this problem. First, limit people to a single character. When there's a line going out the door, People shouldn't get two or three spots in it. Second, have standing adventure hooks, so when a party forms up in the tavern, they can go somewhere. This second idea isn't really feasible unless you have dms popping out of the woodwork, but it's what is needed for Living ENworld to live up to its name.
on the second idea, give a couple of examples... Players like to be able to resolve things, and we don't want this to get too diablo/gauntlet with everful crypts of undead to ransack, leave a while and ransack again... Here's my try for what you might be thinking of - Two major trading families/magical players have set up permanent teleport circles in trade cities to facilitate movement of goods. An unfortunate side effect of the constant traffic has been occasional 'weak spots' that develop in areas astraly linked to the 'routes' and the apearance of abominations in these areas. Rather than risk a crusade to destroy their very profitable plan, the houses have set up monitoring of known weak areas and have a standing call for sturdy souls willing to respond to immenent breakthroughs and protect the populace. These jobs are of explicitly short durrations, almost never result in treasure and generally aren't as fullfilling as a standard adventure, but if you itch for combat or want a chance to bond with a potential party, you can give it a shot.
On the first thought, I think most of the doubling up on characters occured when there were enough DMs to go around. While I am a compulsive character creator without any other gaming outlets and therefore can't get behind any ban on multiple characters

, good sense indicates that one should wait until the inn is a little emptier before doubling up...
I also want to point out that my PrC's thread was on the front page of this forum for over a month with a query about how to submit the class for approval, and it just now got a response. Now I know why nobody else is making new content.
well,
I don't make new content because my attempts have been shot down, one with associated minor nastyness.

However, I'm going to propose a somewhat radical metarule for approving new rules more democraticly, with less emphasis on judge approval. Once you feel an idea has been sufficiently bounced around to take a final shape, post it with a poll of three options : "want it allowed", "want it not allowed", and "feel it needs clarification." One week voting period, if it gets at least 10 "allowed" votes and allowed votes are a simple majority, it gets in. If "clarification" votes would have put it over the top, take it back to study and try again in not less than one week. If its a clear "not allowed" majority, pout and move on. I think this would work a lot better than the current method, which, as far as I can tell, involves cluttering up the general discussion thread and hoping that the 50% or less of judges who are able to give it attention right then are the ones who would like it... :\
Or, to sum up more distinctly, yeah LEW is in a rut, lets do something about it.
Kahuna Burger