Besharnn, Half-Orc Ranger
Went back and got skills corrected, favored terrain selected, favored enemy selected, and combat style chosen. Background is still in progress.
[sblock=Besharnn]
Besharnn, Ranger3, Half-Orc
Favored Class: Ranger
22 point-buy:
S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); 12 (2 pts); W 12 (2 pts); C 11 (1 pt)
Final Ability Scores:
S 15 (+2)
D 16 (+3)
C 14 (+2)
I 12 (+1)
W 12 (+1)
C 11 (+0)
Languages: Common, Orcish, Draconic
AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)
[AC:25 if Shield of Swings in use]
FF:17, T:14
HP:13+11+11=35 [fixed hp + con mod + favored class mod]
BAB: +3
CMB: +5
CMD: 18 [22 if Shield of Swings in use]
Saves:
Fort: +5 Ref: +7 Will: +3
Traits:
Indomitable Faith (+1 on Will saves)
Deft Dodger (+1 on Ref saves)
Feats:
L1 - Dodge (+1 Dodge bonus to AC)
L2 -Ranger Com Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD]
L3 - Mobility (+4 AC against AoO from movement)
L3 - Ranger Bonus Feat - Endurance
Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 racial +3 CS = +8
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8
Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures]
L1 - Monstrous Humanoid [Ogre]
Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal
Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked]
L3 - Underground
Favored Weapons:
Heavy Crossbow (P) 1-10, crit 19-20 X2, range 120 ft
Halberd (P or S) 1-10+3, crit X3, brace, trip
Short Sword (P) 1-6+2, crit 19-20 X2
[Wealth:3,000 gp]
Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam
Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam
Heavy Crossbow, M'work +8 att (3BAB+3Dex+1M/W+1P/B shot) 1d10 dam,+1 dam if P/B, 19-20/X2, 350 gp
20 Crossbow bolts, 2 gp, 1d10 dam
7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam, 1d10+2 dam if P/B]
Magic Breastplate +1, 1,350 gp, AC +7, ACP -3,
Explorer's Outfit 3 gp
Backpack 2 gp
Pouch 1 gp
Waterskin 1 gp
3 Days' Trail Rations 1.5 gp
2 Flasks Acid 20 gp
Wand of Cure Light Wounds, (Ranger) CL 1, 6 charges 180 gp
Tanglefoot Bag 50 gp
Tindertwigs, 10, 10 gp ea.
Smokesticks, 5, 20 gp ea.
Mirror, small steel 10 gp
Spell Component Pouch ['cause ya just never know...] 5 gp
gp=60
sp=5
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