Did someone say they need a cleric?
Good save, Lou! That is offset exactly for a 3rd level character, by the +3 bonus for a Class Skill. Anyway, I reduced the skills where I had too many ranks, picked up an additional skill, got 3 ranks in ALL of my skills, and added in the +3 Class Skill Bonus. All in all, I'd say that Besharrn came out ahead!Leif, recall that in Pathfinder, the characters are limited in skill ranks to no more than hit dice. So no more than 3 ranks in any skill for a 3rd level character.
only third level and already 1d10+6 to damage? x3 on crits! So, you could do in theory 48 points of damage on a crit.
I'm sure you know this, Scotley, but the bonuses are not multiplied when you do 2X or 3X damage on a crit, only the actual damage dice of the weapon, and the extra dice are all rolled, not multiplied. So, for Sharnn critting with his halberd it would be 3d10+6 damage, assuming you have the correct figres shown after I've been monkeying around with him. That's "only" a max of 36 damage, which is a far cry from 48. Like I said, I know that you know this, but I wanted to point it out anyway for the benefit of any kiddies who might accidentally view this thread. We don't want any tender eyes to be shocked by massive damage, even if its erroneously reported damage.
I've read that paragraph numerous times, and it never really sunk in. But, son of a gun if y'ain't right, Bro! I stand corrected. Roll with all modifiers three times (for triple damage) and total results. The exception being that if you double damage twice, you double the original damage, so in effect doubling twice is tripling. See Pathfinder Core Rulebook p. 179. Never mind, Scotley!Bro, I think you need to re-read the Pathfinder section on combat damage one more time. The Pathfinder OGC says to add the modifiers for each roll of the dice. I checked the original from Paizo, and it's the same. It reads:
"Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results" [emphasis added]
Perhaps Mowgli could chime in.
Dang! I've been doing that wrong all these long years now. I've only been adding bonuses once on a X2 crit. No wonder I've never been able to do flippin damage!Yeah, usually when extra damage is given as a straight up number (STR bonus, magic bonus, etc) it's added to each instance of the crit roll. Usually when the bonus comes in the form of extra dice (like the precision damage from a sneak attack or the extra dice of damage from a flaming burst weapon) it's only rolled once on a crit.
Dang! I've been doing that wrong all these long years now. I've only been adding bonuses once on a X2 crit. No wonder I've never been able to do flippin damage!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.