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Discussion of Scotley's upcoming 4e Swashbuckler Game

Yes these require minimum enhancement +'s, i.e. Finemail requires a +2 enhancement bonus as a minimum, Braidmail requires +3.

Essentially they needed to do his because Dex-bsed classes' AC grew faster than heavy armor wearer's as those classes added their Dex Mod to AC which presumably they added their level-up bonuses into. So heavy armor users fell behind. The "masterwork" armor makes up this discrepancy.


Versatile Armor (Can be chain) allows you to remove the speed penalty by taking a -1 to AC as a minor (Power (At-Will): Minor Action. You take a –1 AC penalty but ignore penalties to speed and checks caused by armor. This persists until you use a minor action to return the armor to normal.)

Eldritch Serpent Armor provides a benefit for Scale wearers that removes the speed penalty, perhaps the DM could allow this on Chain?

Eladrin Chain has no penalty to speed or skills. Without any disadvantage, and it adds to teleport distance, if you have such a power.
Highly superior to Versatile, but chain only.

Thanks for the reply, scotley, I will post a sheet soon. But I have no access to the web-based character creator.
 

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aha I have only played outside LEB once for a week. I thought it was n+1, n, n-1 and n in cash (instead of n-1 cash). Doesn't this way also allow for as much mundane gear as we might need (within reason)?
 

Eladrin Chain has no penalty to speed or skills. Without any disadvantage, and it adds to teleport distance, if you have such a power.
Highly superior to Versatile, but chain only.

Ah, thanks WD. I searched the compendium for speed penalty, but Eladrin Chain has "speed or skill check penalties." so the search didn't work.
 


Okay, I think I get it.

Vertexx, you've got too many cantrips for an Essentials Evoker. You can only pick 3 out of that list of 5 possible ones. You have all 5 of them listed.

You also only have 1 level two Utility Spell that I can see, meaning you can select another one, but you need to note which is prepared. Same with your Daily...you can pick another one, but you can only prepare one per extended rest.
 
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What I got so far
(really not comfortable to tweak the old builder's output, but beats making by hand):


level 4
Drow, Assassin
Assassin Guild: League of Whispers
Darkfire: Darkfire Charisma

FINAL ABILITY SCORES
Str 14, Con 12, Dex 20, Int 8, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 14, Con 12, Dex 17, Int 8, Wis 10, Cha 13.


AC: 20 Fort: 16 Reflex: 18 Will: 17
HP: 39 Surges: 8 Surge Value: 9

TRAINED SKILLS
Stealth +16, Thievery +12, Intimidate +12, Perception +7, Acrobatics +12

UNTRAINED SKILLS
Arcana +1, Bluff +5, Diplomacy +5, Dungeoneering +2, Endurance +3, Heal +2, History +1, Insight +2, Nature +2, Religion +1, Streetwise +5, Athletics +4

FEATS
Bonus: Two-Weapon Defense
Level 1: Ruthless Hunter
Level 2: Drow Fighting Style
Level 4: Master at Arms

POWERS
Guild At-Will: Bola Takedown
Guild At-Will: Precision Dart
Guild At-Will: Quick Shot
Encounter: Assassin's Strike
Poison 1: Bloodroot Poison
Poison 1: Carrion Crawler Brain Juice
Utility 2: Silent Stalker



ITEMS
Iron Body Ki Focus +1, Cloak of Walking Wounded +1, Thought-Eater Leather Armor +1, Bracers of the Perfect Shot (heroic tier), Rapier, Hand Crossbow
 
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I'm noticing several people choosing the +1 cloak of distortion, but please be aware that they nerfed it in the errata so the bonus to AC is equal to the enhancement bonus. So that means it only gives +1 to AC instead of +5 against ranged attacks from more than 5 squares away.
 



Well here's the draft of my spell chucker. I don't have access to the character builder so you'll just have to muddle through a hand built sheet :p[sblock=Thayoon, the Crystal Wizard]Thayoon
Shardmind Wizard
Level 4
HP: 38 (bloodied 19)
speed: 6

STR 10 (+0)
CON 16 (+3)
DEX 13 (+1)
INT 20 (+5)
WIS 08 (-1)
CHA 15 (+2)

AC equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)
Fort equation: 18 + stat (3) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)
Ref equation: 18 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (0) + 1/2 (2)
Will equation: 17 + stat (2) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (2)

AC: 20
Fort: 18
Ref: 18
Will: 17

TRAINED SKILLS
Arcana +12, Insight +4, History +10, Streetwise +9
UNTRAINED SKILLS
Endurance +5

Initiative: +1

Healing surges: 9 (value: 9)

Feats
1. Unarmored Agility - +2 AC in cloth or no armor
2. Surging Flame - Fire powers used against targets with fire resistance deal 5 more dmg.
3. Superior Fortitude - +2 Fort, and resist 3 to ongoing dmg.

Attack equation: 1/2 (2) + stat (5) + enhancement (1) + feat (0) + misc. (0)
Attack bonus: 8

Damage equation: stat (5) + enh (1) + feat (0)
Damage bonus: damage die + 6

ABILITIES
Apprentice Mage (Evoker)- Reroll dmg die of 1.
Cantrips
Spellbook
Languages - Common, Thiayan (Deep Speech), Franzian
Telepathy - range 5 any language
Crystaline Mind - Resist 5 Psychic
Living Construct - No need to eat, drink, breath or sleep
Immortal Origin - Count as Immortal for creature origin

At-Will
Ghost Sound - Ranged 10; Create sound in target square
Light - Ranged 5; Create a burst 5 bright light until end of encounter. Can end as free action.
Mage Hand - Ranged 5; Move object up to 20 pounds
Prestidigitation - Create up to 3 various minor visual effects at a time.
Magic Missle - Ranged 20; deal 8 dmg to one target.
Hypnotism - Ranged 10; +8 vs Will of one target, target makes MBA vs target I choose. Slide target 3.
Scorching Burst - Area Burst1 within 10; +8 vs Ref, 1d6+6 fire dmg.

Encounter
Shard Swarm - each enemy in burst 1 grants CA TENT and teleport 3 squares.
Suggestion - Make Diplomacy check with Arcana modifier
Spectral Image - Range 5; Def 10 conjuration of any medium sized creature, can move within its space until hit. DC 22 to realize its an illusion.
Burning Hands - Close Blast 5; +8 vs Ref, 2d6+6 fire dmg. Half dmg on miss.
Fire Shroud - Burst 3; +8 vs Ref, 1d8+6 fire dmg and ongoing 5 fire dmg to enemies only.

Daily
Summon Fire Warrior
.Can summon warrior to attack for him.

Background (Urban - Streetwise)
Hailing from the ice covered volcanic cities of Thiaya (Iceland) this crystalline trickster really likes people, and strives to move them. Seeing the smiles on their warm faces lets him experience his effect on others that had been missing from the eternally still visages of his own icy people.

Coming to the streets of Franzia, and the bustling streets that ran through it like the veins of a living thing left Thayoon speechless. So its a good thing he's telepathic. So many different peoples and ideas stirred across the reflective surfaces of both his body and mind that he simply could not contain himself. The warmth inside him came bubbling out in a pyroclastic performance where he doubled himself while juggling fire and teleporting around the square where he had been so moved.

The nice young recruits of the guard began filing into the square and were kind enough to escort the visitor to the local magistrate. But given that the shardmind had not injured anyone, there wasn't much he could do. Especially since the street performer seemed able to teleport short distances at will. So they let him go back to what he was doing without too much fuss. This impressed the wizard to no end he eventually saught to join the guard in protecting this wondrous place.

Equipment:
+1 Book of Undeniable Fire
+1 Staff of the Traveler
+1 Brooch of Shielding (Force 10)
+1 Cloth Armor of the Veteran[/sblock]

That seems like an awful lot of at-wills. Am I missing something?

I like him otherwise. Kudos for using pyroclastic in a sentence!
 

Into the Woods

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