renau1g
First Post
Good question. I guess I didn't understand when first asked. I honestly don't know, so I'll educate myself and get you an answer.
Here's a bit about them:
[sblock=Character Themes]
The Dark Sun Campaign Setting presents a new character option: a theme. All six characters included in this adventure have it. A theme is a career, calling, or archetype not tied to a particular class or role. Just as race or class helps to identify you, a theme serves to refine your place in the world. You might be an elf rogue, but are you an elf rogue dune trader, an elf rogue nomad, or an elf rogue who spies for the Veiled Alliance? Each theme offers a different twist on a basic concept. If a background details how or where your character grew up, theme describes how and why your character became a hero.
A theme embraces characters of any class. For example, many templar characters are warlocks, but a templar who serves chiefly as commander of the sorcerer-king’s troops could be a warlord, whereas a templar who is part of the sorcerer-king’s secret police might be a rogue. Similarly, gladiator characters are often fighters – but barbarians, battleminds, rangers, rogues, or warlords can be just as successful in the arena. “Templar” and “gladiator” are themes that, although particularly appropriate for warlocks and fighters respectively, extend beyond the warlock and fighter classes.[/sblock]
These themes help shift standard classes closer to one of the classic Dark Sun classes. The list is Athasian Minstrel, Dune Trader, Elemental Priest, Gladiator, Noble Adept, Primal Guardian, Templar, Vieled Alliance, Waste Land Nomad, Wilder. These mainly line up with a couple individual classes but they can be combined with any class to create some unique options.
Ah yes, the correct amount would be 680 then?
Yes indeed.