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Discussion of Scotley's upcoming 4e Swashbuckler Game

Not to kibosh anything Vertexx, but by RAW, Mages do not get Tome proficiency (HotFL has them having Wands, Rods, and Staffs). Unfortunately, the compendium entry for Mage doesn't clear that issue up and it is unclear if Arcane Power grants the tome to "all" wizards or just the non-Essentials one.
Well not to get picky, but it doesn't say anywhere that ANY type of wizard starts with tome proficiency (even in the eratta). CA only says that wizards CAN add tomes to their list of implements, and/or choose tome as their Implement specialization. But as Tomes are a wizard exclusive item, I think its implied that tome is added to the implement list for all wizards and subclasses therin. I'm pretty sure it was just an oversight in the essentials book.
 

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I think its implied that tome is added to the implement list for all wizards and subclasses therin. I'm pretty sure it was just an oversight in the essentials book.
Hmm, strange that they would make an implication like this when they've been so explicit with everything else in 4E. Just sayin'..... ;)
 


We just about ready for a Rogues Gallery? Then we can start developing our group dynamic.

I'll be tooling my wizard here in a more swashbuckly way, throwing little exploding kegs of black powder (scorching bursts), and an outlandish belly-gun (magic missile). Sprinkling hallucinogenic or flash powders and covertly depositing explosives around a battlefield to explain other grander powers. Using the powers of persuasion mixed with honeyed words, considering the hot tempered nature of men during this age, any perceived insult or slight true or insinuated would be enough, to get an enemy to strike out at his allies or start to run somewhere for a few moments (hypnotism). He can claim a higher level of expertise as to why his bombs seem to bypass fire protection and have greater effect. Hidden allies can come swinging down from rafters and chandeliers (summoning a flying fire warrior) wildly swinging lit torches.

Are we going to be engaging only with people (humanoid races) in this campaign, or will there be monsters sprinkled in as guards and such, set to hide the cardinal's secrets?

You mean a rogues gallery such as this:

http://www.enworld.org/forum/rogues-gallery/301242-rg-scotleys-alt-earth-swashbuckler.html

Yes, we are ready. :-)

I like the way you are suggesting for Swashbuckling themed powers.

There will be a few 'monsters' about. It is a fantasy world and so there are fantasy critters. Historically, the Hounds of the Horn have been monster hunters keeping the kingdom safe and there will be opportunities to do that as well as the occasional tussle with the the Archmandress' church knights. Most of the action will be in and around the city, but we'll figure out a way to get out and play in the wilderness when you get tired of swinging from Chandeliers.
 
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Sorry, Scotley, I thought I had already built Manous! :heh: I'll try to get him done this weekend.

That picture is a total cop out! I want to see this guy without his helm on!

As a human you get +2 to an ability score and as a 4th level character you get +1 to two ability scores. You are gonna want to beef up Charisma a bit I suspect. You also get 3 at wills as a human.
 


Not to kibosh anything Vertexx, but by RAW, Mages do not get Tome proficiency (HotFL has them having Wands, Rods, and Staffs). Unfortunately, the compendium entry for Mage doesn't clear that issue up and it is unclear if Arcane Power grants the tome to "all" wizards or just the non-Essentials one.

Of course, Scotley could just wave it way, but I thought I'd mention it at least.

Gosh, Stonegod, my impression was that Essentials rules were an update to PH rules, not merely designed to co-exist with them?

Well not to get picky, but it doesn't say anywhere that ANY type of wizard starts with tome proficiency (even in the eratta). CA only says that wizards CAN add tomes to their list of implements, and/or choose tome as their Implement specialization. But as Tomes are a wizard exclusive item, I think its implied that tome is added to the implement list for all wizards and subclasses therin. I'm pretty sure it was just an oversight in the essentials book.

Thanks for bringing this up stonegod. I've still got a lot to learn about 4e. I have looked over the relevant books a bit and it is clear as mud. Tomes are pretty potent, but I don't think they are a game breaker. At this point I'm inclined to accept them for any wizard. If it becomes clear that they are broken, well books and fire don't mix very well now do they. :devil:
 

Scotley, when are you planning on starting the game? That way I know how much time I have to work on my PC.

How much time do you need? I was thinking a week to two weeks depending on how long it takes me to get the background stuff on a wiki for you. Of course we have a huge group, so it could take longer for everyone to get things together. I don't plan to run this thing at breakneck speed despite the large post count we've generated so far.
 

Thanks for bringing this up stonegod. I've still got a lot to learn about 4e. I have looked over the relevant books a bit and it is clear as mud. Tomes are pretty potent, but I don't think they are a game breaker. At this point I'm inclined to accept them for any wizard. If it becomes clear that they are broken, well books and fire don't mix very well now do they. :devil:
I don't think they are broken (and, as there is no Expertise feat for them specifically, they may be a little on the less than OP side), but some are more stickler for rules than others (esp. as being a judge over in LEB).

That being said, I'm still seeing if there is an "official" answer (again, mostly for LEB).
 

I think it would definitely be a good thing to have a definitive answer for (especially in LEB ;)). Don't even sweat it SG, you know I can get rules lawyery too. :angel:
 

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