Dismissing flying mount

I'm aware of those quotes, I just don't agree with your RAW conclusion. Call it a debated topic, but you can't prove it is extraplanar because it doesn't say the creature gets extraplanar tag. It only says it has Magical Beast. If what you suggest was RAW, that would need to be specified and it isn't.



You are screwed...

I think there is a class that grants Ex wings.... Not sure which. Let me think. It would be 10th level capstone ability tho.

I know Dragon Disciple grants wings.

9th level bonus

'At 9th level, a dragon disciple grows a set of draconic wings. He may now fly at a speed equal to his normal land speed, with average maneuverability.'

Besides that, I wouldn't know.
 

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I'm aware of those quotes, I just don't agree with your RAW conclusion. Call it a debated topic, but you can't prove it is extraplanar because it doesn't say the creature gets extraplanar tag. It only says it has Magical Beast. If what you suggest was RAW, that would need to be specified and it isn't.
It does say that because the effect is Conjuration (calling). You get the Extraplanar Subtype by traveling the planes.
 

what's the cost of getting a wizard or something like that to cast overland flight, or perhaps a contingencied fly/feather fall. Or a permanant version of one of the above.

Or maybe just talk to your dm, maybe he'll agree to not use the tactic :). Or RP getting your church/god to help you overcome this problem.

3) The duration of a calling spell is instantaneous.

Maybe the above means, recalling your mount back under you would be an immediate action?
 

The rules on permanency say that you cannot use feather fall or fly; or any flying based spell. It would be similar for wishes/miracles.

With your vow and your mount being dismissible, you're pretty much stuck unless you were willing to take on a new class. As such, the Dragon Disciple is the fastest, which also offers some great bonuses, otherwise the Druid class allows you to grow wings at the higher levels.

So your only quick solution would be to convince your DM of the problem, and see if you cant work something out. You might be able to get away with buying a young beast mount and training it with a handle animal skill. It takes a long time, and leaves you in the same position if it dies. There are also ways to pay someone to train it as well. Either way, it's costly and easily lost.
 

what's the cost of getting a wizard or something like that to cast overland flight, or perhaps a contingencied fly/feather fall. Or a permanant version of one of the above.

Or maybe just talk to your dm, maybe he'll agree to not use the tactic :). Or RP getting your church/god to help you overcome this problem.

3) The duration of a calling spell is instantaneous.

Maybe the above means, recalling your mount back under you would be an immediate action?

Banishment or Dismissal means it can't return for a certain length of time, I believe, but will need to look it up.

I think you are stuck unless you can convince a party member to help you out somehow if you feel the danger. Just don't fly too high.

Edit: looked it up and could not find the reference to staying banished/dismissed for any length of time. I guess I'm going crazy in my old age... or, even crazier.
 
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It does say that because the effect is Conjuration (calling). You get the Extraplanar Subtype by traveling the planes.

You have not shown sufficient evidence that makes a Prime Material Warhorse currently hanging out in Celestia which is subject to the Conjuration (Calling) affect gains Extraplanar. Specifically because the Warhorse's plane of origin is the Prime Material.

It is a Conj(Calling) for several reasons and none are to mandate Extraplanar:
1) The mount can die, for real. It isn't a Summoning effect.
2) It can't be dispelled, since the duration is instantaneous.

Your point is valid if the creature was a Celestial creature like DMG p205 allowing Celestial Warhorse (which MM p31 say are Extraplanar if encountered on Prime Material.) Your point is also valid if your DM says the horse was born on Celestia.

DMG also has Paladin NPC with stat'd Warhouse void of the Extraplanar type.

In short, there isn't anything in the rules that details where the mount was born. It is up to the DM and where the DM says your mount was born is the sole arbiter of whether or not it has Extraplanar.

3) The duration of a calling spell is instantaneous.

Maybe the above means, recalling your mount back under you would be an immediate action?

Duration has no affect on being able to re-call your mount.
Spell Like Abilities are Standard Actions unless otherwise specified, and Summon Mount is specified as a full round action to call your mount.
 
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IIRC Favored Soul also gains wings at higher levels too. (Which is something I though cheesy with a class I otherwise liked).

VoP paladin is real harsh.

No armor and no weapons other than non-magical "simple" ones too boot.

Also no divine focus (not on the list of allowed items) - so real hard to cast spells and impossible to turn undead.

From the FAQ
How do the equipment restrictions put on a character by the Vow of Poverty feat affect class-defining items? (Examples include a cleric’s holy symbol, a wizard’s familiar, a samurai’s daisho, and a paladin’s mount.)

The Vow of Poverty feat is very specific about the items that a character can own while gaining the benefits of the feat (BE 48). It specifically disallows ownership of masterwork or magic weapons, and thus a samurai who chooses this feat must give up the possession of his daisho (his pair of masterwork weapons). A holy symbol does not appear on the list of eligible items, and thus a strict reading of the feat would disallow the item.

A familiar, special mount, or animal companion isn’t a material possession, and thus a character with Vow of Poverty isn’t restricted from gaining the benefits of such creatures. Remember that the Vow of Poverty feat, like most of the material found in BE, is intended for mature campaigns that are capable of handling difficult role-playing issues—it’s not intended for most hack-and-slash games. A cleric who must give up his holy symbol (effectively preventing him from turning undead or casting any spell that requires a divine focus) could be a very interesting challenge for a player who’s “done it all” and wants to try something unusual.
 
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i can't cast a dimensional anchor because it can be cast only by clerics, sorcerers and wizards
i am a paladin:p
and i don't rely on my teamates because we play every man for himself:P and also do a lot of pvps so i want a way to fly on my own
Well, if you've got the Vow of Poverty, and you don't have your own spells of significance, you're in for a world of hurt.

If the only problem is your mount getting Dismissed, what you do is convince someone to cast Dimensional Anchor on it once, and then have it take the Naturalized Denizen feat the next time it gains hit dice.
 

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