Dispel Magic & Permanency?

A house rule we used is that the 'maximum +' of a dispel must be over the caster level of the permenancy.

In other words a 13th level caster renders detect magic permenant. It cannot be dispelled with a simple Dispel magic (max +10 level bonus), no matter who casts the dispel. Need more powerful magic - i.e. greater dispel (+20 limit).


Pyrex, I like the half cost for recasting idea. Consider it stolen :)
 

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Gilrion said:
I agree, if you're spending XP it shouldn't be dispelled like a regular spell. Remember, a magical item may cost a bit more, but you have to target it specifically for the dispel to work. A area or targetted dispel (at yourself, plus all your other cast spells) will take out a permanent spell.

An area spell MAY take out a permanent spell. It all depends on the dice. Remember, once ONE spell has been taken away from a creature in an area dispel the spells ends (in regard to that creature). A targeted dispel will at least get a chance to dispel it.

I'm in the minority here, but i don't see any issue with permanent spells being dispelled. PCs are getting gobs of XP - I say burn em up if you want the permanent spell. It got dispelled? O well, sorry bout your luck. Its immediate, isn't that expensive and you are essentially unlimited with regard to slots for permanent spells.

If you're severely limiting the amount of XP the PCs receive then perhaps some tweeking needs to be done. I award anywhere from 50-75% of normal XP and have dispelled a few permanencies without disrupting the game.
 

irdeggman said:
So basically it is not treated as a magic item and have its effect suppressed. Which when looking back over the spell description, I can read more clearly now. So it is better to have a wand if possible because it is only suppressed and not cancelled and it is cheaper to create, if the character's have the time that is.
Well, wands are great things, but can't hold anything higher than a level 4 spell. They also take an action to use, have to be held, can be stolen, etc... You can get captured, stripped, and thrown in jail and you'll still have your permenant spells going, if they didn't think to dispel you. They're always on, even in social situations where it might be considered a bit odd to start waving wands around.

Also, wands only have 50 charges, and though they can be replaced many times over before approaching the cost of a Permenancy, they sometimes run out at the most annoying times, when a replacement is not handy.

They each have their pros and cons.
 

Area Dispel

IIRC, area dispel starts top down, with the highest level spell in effect coming first. So you can at least "protect" your permanent spell with having a high level, long duration spell in place as well (I use Contingency and Energy Buffer).

Otherwise, you are completly right Ferox4, it's in the rules, so if a permanent spell becomes dispelled, you'll have to eat it. This thread is more about whether it is worth considering it when you are a PC.
 

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