D&D (2024) Potion miscibility, permanent effects and using potions in the future.

Permanent is dispellable. I'm not sure how often people are targeted by dispel magic in most games but this doesn't seem like a big problem for a game or game breaking in any way. The monk will get some good use out of it for a while until an enemy decides to end it.

If I play a Wizard and see a Hasted enemy, that's my primary target for a Dispel Magic. Then that enemy gets to spend it's next turn with 0 move.
I guess it depends on how you treat "permanent" magicks; often Dispel Magic will only suppress a permanent effect for a time, not remove it entirely.. but perhaps that's just a house rule from playing in previous editions?
 

log in or register to remove this ad

I guess it depends on how you treat "permanent" magicks; often Dispel Magic will only suppress a permanent effect for a time, not remove it entirely.. but perhaps that's just a house rule from playing in previous editions?
It would suppress it (at best) IMO. Perhaps until the PC finished a long rest or something.
 

I guess it depends on how you treat "permanent" magicks; often Dispel Magic will only suppress a permanent effect for a time, not remove it entirely.. but perhaps that's just a house rule from playing in previous editions?
Private Sanctum and Teleportation Circle can be made Permanent by casting them every day for a Year.

There are other spells that are permanent - I think True Polymorph - if you concentrate on them for the duration.

All these can be dispelled.

Edit:
They changed the wording, it seems. Probably for clarity.
In 5e2014, Polymorph says it becomes permanent.
In 5e2024 it reads:
"...maintain Concentration on this spell for the full duration, the spell lasts until dispelled."
Private Sanctum:
Casting this spell on the same spot every day for 365 days makes the spell last until dispelled.
Edit 2: the 2024 teleportation circle still uses the wording Permanent:
You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.
 
Last edited:


Regarding making the potion be permanent and thus all subsequent potions at risk for miscibility as balancing factor: If this only applies for super-powerful potions like these two, this seems reasonable. It seems a little too much of a downside for having the good fortune of rolling 00 on miscibility if your two potions were Climbing and Animal Friendship, and I would want a consistent ruling that covers both situations.

When it comes to balance, it's worth mentioning that it's not really different from misjudging an encounter and having the big-bad lose their Girdle of Giant Strength to the players or similar. What would you do in that situation?
Anybody else thinking that 3.Xe's super crunchy language is looking pretty good right about now?

Anyone? Anyone? Bueller? Bueller?
Not really. 'Have to decide' vs. 'have clear cut rules, but they might be bad' is the same both-could-have-consequences situation as anytime else. Without looking, I have no faith that 3.Xe's rulings on this situation would actually be good.
 


I would roll randomly to see which effect is made permanent until dispelled. However, since they will always have the potion effect active, every time they drink a potion they have to roll on the table again... even a potion of healing. I wouldn't tell the player that, but they could figure it out once they have another mishap or they succeed on a very hard Int/Arcana check (DC: 25). If they roll 00 again, I'd remove the old effect for the new one.
 

Regarding making the potion be permanent and thus all subsequent potions at risk for miscibility as balancing factor: If this only applies for super-powerful potions like these two, this seems reasonable. It seems a little too much of a downside for having the good fortune of rolling 00 on miscibility if your two potions were Climbing and Animal Friendship, and I would want a consistent ruling that covers both situations.

When it comes to balance, it's worth mentioning that it's not really different from misjudging an encounter and having the big-bad lose their Girdle of Giant Strength to the players or similar. What would you do in that situation?

Not really. 'Have to decide' vs. 'have clear cut rules, but they might be bad' is the same both-could-have-consequences situation as anytime else. Without looking, I have no faith that 3.Xe's rulings on this situation would actually be good.
Your assumption is that the unknown ruling is bad, without actually knowing what it is. I can understand it because I've done the same, but it's flawed reasoning all the same.
 



Remove ads

Top