hamstertamer
First Post
I think the purpose for attunement is for inexperienced DMs and Lazy DMs. That way they can't make mistakes and they don't have to worry during prep time because the Game Designers have hard-coded everything for them in game.
For me it's an additional construct into the game and unnecessary, then again I'm very conscious of what I'm doing and enjoy taking some time for prep. The last time I was in a mounty haul campaign was when I was a teenager in the 1980s. So basically I developed a playstyle that avoids it and naturally balances things out. People who want no prep time and don't want to learn the rules well are gonna need attunement I imagine.
I'm sure that will be many issues with attunement that will crop such as "the rogue pickpockets a magic wand from evil wizard, but you have wait 10 minutes and give up your ring of protection to use." I have not researched this, but I'm sure older campaigns might not work now because of attunement. It will make D&D next incompatible with older D&D in some regards.
Frankly, I think it's stupid.
For me it's an additional construct into the game and unnecessary, then again I'm very conscious of what I'm doing and enjoy taking some time for prep. The last time I was in a mounty haul campaign was when I was a teenager in the 1980s. So basically I developed a playstyle that avoids it and naturally balances things out. People who want no prep time and don't want to learn the rules well are gonna need attunement I imagine.
I'm sure that will be many issues with attunement that will crop such as "the rogue pickpockets a magic wand from evil wizard, but you have wait 10 minutes and give up your ring of protection to use." I have not researched this, but I'm sure older campaigns might not work now because of attunement. It will make D&D next incompatible with older D&D in some regards.
Frankly, I think it's stupid.