I am in the middle of the 3rd adventure with my party and they just got to the Apet Ziggurat and the scenario reads
"When the adventurers see the ziggurat they may contract Distant
Madness. Saving throws for this should be made in secret if at all
possible."
But the sidebar section for Planar Madness only mentions what happens when Distant Madness is contracted not what sort of check is made to see if they do. I'm guessing it would be a Wisdom saving throw, but how difficult? Should this be something fairly easily made, or is it expected for some to fail here.
"When the adventurers see the ziggurat they may contract Distant
Madness. Saving throws for this should be made in secret if at all
possible."
But the sidebar section for Planar Madness only mentions what happens when Distant Madness is contracted not what sort of check is made to see if they do. I'm guessing it would be a Wisdom saving throw, but how difficult? Should this be something fairly easily made, or is it expected for some to fail here.