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ZEITGEIST Distant Madness in Zeitgeist 5e

iserguy

Explorer
I am in the middle of the 3rd adventure with my party and they just got to the Apet Ziggurat and the scenario reads
"When the adventurers see the ziggurat they may contract Distant
Madness. Saving throws for this should be made in secret if at all
possible."
But the sidebar section for Planar Madness only mentions what happens when Distant Madness is contracted not what sort of check is made to see if they do. I'm guessing it would be a Wisdom saving throw, but how difficult? Should this be something fairly easily made, or is it expected for some to fail here.
 

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I was not involved in the conversion, but I think it is fun if your players have a bit of insanity, so I would make it a fairly high DC, so that at least half the party is likely to fail. They can recover from it without too much inconvenience, but it's fun and flavorful.
 

iserguy

Explorer
Great, thank you for the response. I remember running this before in 4e it worked really well with the established Disease mechanics, so I can see the challenge of making it work without that.
 

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