I think you've hit the nail on the head with trying to eliminated the grind. Boosting the rats HP wasn't a great Idea for the DM. I think that the players were getting annoyed at having it take so long, plus none of them had any fear. I think fear is needed a bit to keep the focus on the game.
Whats an easy way to make the minions harder, with out turning it into a grind?
Over the years I've found that banning alcohol, marijuana, and other recreational mind altering substances from the gaming table, helps a lot in significantly reducing distractions.
These days I simply won't play tabletop rpg games anymore with people who are drunk or stoned all the time.
DnD is an excuse for our group to get together and drink and eat as much as humanly possible. In fact, many of our best sessions have ended with a mostly drunk DM granting us phat lewts because he felt like he was in a giving mood. Ahhh, so much fun!
A guy in my home group is at least a little ADHD--he just can't concentrated on the game for long periods of time. So, when it's not his turn, he'll play on his iPad or something. I'm totally okay with that, and he gets (some or most) of his turn ready before his turn actually comes up to help speed things along. At least he doesn't distract everyone else.How do people keep their players from getting distracted? The guys i play with quite often fall into conversations about astrophysics or movies or cures for ringworm. Thats all good and well, but last game it took 3.5 hours to complete that rat cavern in KOTS(we did beef the rats with more than one HP(like 15) so they weren't to easy for us though, there are 6 of us)
I'd like to help speed the game along. Any hints?
Depends on the level. For a level 1 group, I'd say your average will likely be 10 minutes or less per round. For a level 11 or 12 group, I'd say you might be close to 15 minutes per round.Marauder_POV said:Also generally how long does a round take on average?
I've had one too many bad experiences with playing D&D drunk or stoned.
In practice, I've found beer was manageable to some extent. Significantly less manageable was stuff like players drinking large amounts of vodka or everclear, and/or snorting cocaine at the game table.