If players are doing hard core drugs at the table, it seems to me that there larger issues other than just staying focused on DnD.I would ban that as well. We have one weed smoker that we game with, but has never toked up during a session thankfully.
How do people keep their players from getting distracted? The guys i play with quite often fall into conversations about astrophysics or movies or cures for ringworm. Thats all good and well, but last game it took 3.5 hours to complete that rat cavern in KOTS(we did beef the rats with more than one HP(like 15) so they weren't to easy for us though, there are 6 of us)
I'd like to help speed the game along. Any hints?
Also generally how long does a round take on average?
First off, have all players put away and turn off laptops and cell phones. Next, do something to grab their attention, whether it's making a skill check or having NPC's accost or interrupt them. In other words, do something to force them to pay attention.
Airhorn.What? Like throwing dice at them and jabbing them with pencils?![]()
I've had one too many bad experiences with playing D&D drunk or stoned.
In practice, I've found beer was manageable to some extent. Significantly less manageable was stuff like players drinking large amounts of vodka or everclear, and/or snorting cocaine at the game table.