JoeGKushner
Adventurer
I didn’t know what to expect from A Dozen Disturbing Rumors. The copy I have is very unlike most of the books from Ronin Arts. It’s not in full color; it’s not in a different printing format. It’s short, very short, clocking in at seven pages. It’s art free.
The book introduces rumors for the GM to use in his campaign. The rumors are broken down with the title of the rumor, “The Bells Were Stolen”, the DC (DC10), what happens on a failed gather information check, what happens on a successful check, the source of the rumor, and the follow up.
To me, the rumors were dross. I couldn’t see myself using them as anything other than campaign background. What I thought strange was that in one case, they don’t rely on game stats, even when discussing things not found in any of the core books. “Terrible Creatures in Hats Stalk the Streets At Night.” Involves huggermuggers, a small humanoid found in the Tome of Horrors II. Without providing the stats, it’s completely useless. It’s like starting a rumor that the dreaded Devil-Angel has been seen by the dock side lately and discovering that yes indeed, it is there and spoiling for a fight. Now where are those stats?
There are some positive things though. For one, it’s a short product. If you’re just looking to add some ambiance to the campaign, these are perfect. Nothing like a little rumor mongering to keep the campaign moving. For another, some of the rumors have a little meat to them and can lead to adventures. Take the bounty that the king offers on the drow. Here the characters get a bounty on bringing drow into the king. It’s not much, but it’s something, an old bounty hunter bit. The third thing is that it’s very inexpensive.
For starting GM’s, the product can probably help generate some good ideas. For the cost, it’s not a terrible thing. For more experienced GMs, you might want to bust out the Mother of All Encounter Tables and take a couple of rolls on that for inspiration.
The book introduces rumors for the GM to use in his campaign. The rumors are broken down with the title of the rumor, “The Bells Were Stolen”, the DC (DC10), what happens on a failed gather information check, what happens on a successful check, the source of the rumor, and the follow up.
To me, the rumors were dross. I couldn’t see myself using them as anything other than campaign background. What I thought strange was that in one case, they don’t rely on game stats, even when discussing things not found in any of the core books. “Terrible Creatures in Hats Stalk the Streets At Night.” Involves huggermuggers, a small humanoid found in the Tome of Horrors II. Without providing the stats, it’s completely useless. It’s like starting a rumor that the dreaded Devil-Angel has been seen by the dock side lately and discovering that yes indeed, it is there and spoiling for a fight. Now where are those stats?
There are some positive things though. For one, it’s a short product. If you’re just looking to add some ambiance to the campaign, these are perfect. Nothing like a little rumor mongering to keep the campaign moving. For another, some of the rumors have a little meat to them and can lead to adventures. Take the bounty that the king offers on the drow. Here the characters get a bounty on bringing drow into the king. It’s not much, but it’s something, an old bounty hunter bit. The third thing is that it’s very inexpensive.
For starting GM’s, the product can probably help generate some good ideas. For the cost, it’s not a terrible thing. For more experienced GMs, you might want to bust out the Mother of All Encounter Tables and take a couple of rolls on that for inspiration.


