I'm A Banana
Potassium-Rich
Anything?
A recent thread going over the specific lawyery verbiage for Opportunity Actions and Turns and Rounds and all that noise has gotten me to facepalm enough that I think it's time I explored this option as an easier solution.
So, if you were to remove OA's from the game, what would you fill the void with? What purpose do they serve? Are they just "realism," or is there a valid balance contained in them, and if so, how can you meet that balance without them?
Because I am done with the game screeching to a halt whenever someone "provokes." But I also do not want to bone defenders or undo strategies that might use OA's to a nice little effect.
So you tell me: OA's are deleted. What, if anything, do you do instead to still get the effects you want? Preferably something quick, easy, and ideally cinematic.
A recent thread going over the specific lawyery verbiage for Opportunity Actions and Turns and Rounds and all that noise has gotten me to facepalm enough that I think it's time I explored this option as an easier solution.
So, if you were to remove OA's from the game, what would you fill the void with? What purpose do they serve? Are they just "realism," or is there a valid balance contained in them, and if so, how can you meet that balance without them?
Because I am done with the game screeching to a halt whenever someone "provokes." But I also do not want to bone defenders or undo strategies that might use OA's to a nice little effect.
So you tell me: OA's are deleted. What, if anything, do you do instead to still get the effects you want? Preferably something quick, easy, and ideally cinematic.