wlmartin
Explorer
@ OP / I am sorry if you felt I was telling you that you were dumb, not at all. I did want to highlight that removing OA would be fundamentaly damaging but if you house ruled it to work it would be interesting to see the ramifications.*sigh*
First page in, and we're two useful posts and more than twice that telling me how wrong and stupid I am for my heresy against OA's.
Okay, I get it, I'm a dumb person who is stupid and dumb. Blah blah blah. Can we get past this initial revulsion to change now and get some solid look at the actual thing from a practical standpoint? Assume I am a rational and intelligent individual capable of making choices for myself about what makes my games good or bad.
Okay....how?
Monsters get to run around and do whatever they want. So do PC's. I would guess this would up flanking, which would make "striker-y" monsters who add damage with CA more powerful, and it would also do the same for rogues. But rogues get CA on a regular basis anyway, right?
So this might up some damage with a corner-case monster. Since I'm of the opinion that battles last too long in the first place, a little extra damage isn't going to turn me off....so, that's cool!
With all the running around, I would guess this also makes powers that immobilize, prone, grab, or slow even more valuable. The only way to stop or flank something might be to make it stop. On the other hand, shifts and forced movement become slightly less key. Difficult terrain and walls and things become more key, too, since those are the things that limit your movement.
When I look at defenders, I see Fighters relying a lot on OAs, but with the proposed fix of "Immediate Interrupt to do an MBA and, if hit, stop the action" for Combat Challenge, that gives them back a good chunk of their "stickiness" (and even enhances it a bit, since they can stop any action, not just movement).
I don't see any of these effects as particularly game-ruining...is there something I'm missing?
The argument of "The monsters get to do it as well" argument doesnt hold sway with everything in D&D.
We can have PCs winning every encounter with a monster typically because it is what I call the Die Hard mechanic. In Die Hard, Bruce Willis can kill many terrorists on his own but in reality doing this would be near to impossible and you would need a lot more to do the same job, however that wouldnt make good TV!
In D&D it is similar, a group of 5 PCs can take down whole armies of monsters because the balance between monsters and PCs is not equal.
Monsters will crit a lot less than PCs and even when they do they have nothing more than max damage (no vicious or crit damage) - so removing Crits would create an unbalance favoring Monsters over PCs and the argument of "Monsters get to do it too" wouldnt be fair.
OAs are very much a similar beast. In combat OAs are geared to keeping people fighting in tight formation and not running around like a lunatic however if PCs are smart, they will provoke less OAs than monsters since typically monsters of low intelligence (which is quite a lot of them) dont move tactically and even their tactics block in the MMs say that they will provoke OAs without care.
So if you removed OAs, players could get by but Monsters would be at a serious disadvantage and to compensate for this you would need to alter the XP tables for monsters or at least throw in 2 minions per encounter extra or something.
D&D 4e is quite well balanced but this is a trial and error method that has taken them YEARS to get right. There will have enough playtesting with monsters and PCs in house with WotC where they put all the rules together and saw how fair they were -
The rules of the game are heavily interwoven.. If you gave players 2 feats at the start instead of one, that could give them a +1 to hit or damage essentially increasing their level by 1 from that basis and it would mean that they threaten monsters at a level higher than they are supposed to.
So in short... not a TERRIBLE idea for suggesting OAs to be removed but it would be better to try and find a better way to work with them since removing them could prove difficult