SHARK
First Post
Greetings!
Diversity and Detail In Religions
It seems that many religions in the D&D game, or often as played in campaigns, often come across as flat and dull. Some put obvious passion and zeal into developing the various religions, and in those campaigns, the effort pays off with vibrant and distinctive religions and detailed philosophies. However, the D&D game and core-rule books do not necessarily provide great details on how to exactly go about doing this. Are such procedures difficult for many? What have you done to add not only detail to your religions, but also distinctions? For example:
In one area of my campaign world, I have a society of Minotaurs that have a Blood Cult of frenzied berserkers. They have several special chants that I have come up with for them; These Minotaurs have several particular rituals that they participate in throughout the year; I have developed a moon-light celebration that they perform in celebration of military victories—this great feats has a ritual speech, as well as a savage feats where prisoners are sacrificed and eaten after they are briefly dragged through a glowing bed of bright sizzling coals. The celebration is attended by great champions and warriors of the tribe, and the Minotaurs will gather in long lines and sing deep dirges to their gods in praise for their victories. The Minotaur priests wear robes of black and gold, and have rods inlaid with gold, and have a clawed fist at the tip. The Minotaur berserkers all have ritually blessed cloaks, and have distinctive bronze armor, and great helmets featuring a heavy face-mask, and great ridges that stretch out from the side of the helmet and reach to the crest. The Minotaurs have a core group of doctrines and teachings, many of which are taught to Minotaurs when they are young. Female Minotaurs are often musicians within the structure of this tribe’s religious organization, as well as being members of exclusive groups of Mystics.
It seems that many religions are a brief description of the deity, followed by the domains, and favorite weapons. That’s it. I think that religions can be detailed to far greater degrees, and add incredible levels of depth to one’s campaign.
What do you think?
Semper Fidelis,
SHARK
Diversity and Detail In Religions
It seems that many religions in the D&D game, or often as played in campaigns, often come across as flat and dull. Some put obvious passion and zeal into developing the various religions, and in those campaigns, the effort pays off with vibrant and distinctive religions and detailed philosophies. However, the D&D game and core-rule books do not necessarily provide great details on how to exactly go about doing this. Are such procedures difficult for many? What have you done to add not only detail to your religions, but also distinctions? For example:
In one area of my campaign world, I have a society of Minotaurs that have a Blood Cult of frenzied berserkers. They have several special chants that I have come up with for them; These Minotaurs have several particular rituals that they participate in throughout the year; I have developed a moon-light celebration that they perform in celebration of military victories—this great feats has a ritual speech, as well as a savage feats where prisoners are sacrificed and eaten after they are briefly dragged through a glowing bed of bright sizzling coals. The celebration is attended by great champions and warriors of the tribe, and the Minotaurs will gather in long lines and sing deep dirges to their gods in praise for their victories. The Minotaur priests wear robes of black and gold, and have rods inlaid with gold, and have a clawed fist at the tip. The Minotaur berserkers all have ritually blessed cloaks, and have distinctive bronze armor, and great helmets featuring a heavy face-mask, and great ridges that stretch out from the side of the helmet and reach to the crest. The Minotaurs have a core group of doctrines and teachings, many of which are taught to Minotaurs when they are young. Female Minotaurs are often musicians within the structure of this tribe’s religious organization, as well as being members of exclusive groups of Mystics.
It seems that many religions are a brief description of the deity, followed by the domains, and favorite weapons. That’s it. I think that religions can be detailed to far greater degrees, and add incredible levels of depth to one’s campaign.
What do you think?
Semper Fidelis,
SHARK