Deities and Demigods was a dissapointment for me, not nessecarily because of the stats (though, certainly, it pained me to see them) and not nessecarily because of the lack of pantheons (heck, it annoyed me, but they had to keep the page count down. Anybody want a god? I can probably dig it up from my massive database.

)
More because of the following:
A: The gods were distanced from their real-world inspiration too greatly. I understand why they did this, but it nukes a lot of flavor and style from the various pantheons. Loki isn't *universally* Chaotic Evil, and other than The Persephone Incident, Hades usually isn't so bad a guy. Certainly, Aphrodite being called "Good" is a stretch. I wanted to use these gods because they're evocative in their original setting. I don't want a game designer telling me that my Celtic pantheon doesn't have any figure for Monks to worship, so Fhargaldiniobulan (or whatever) has to be Lawful Neutral. So now I have to make adjustments so that Ares isn't nessecarily evil, so Aphrodite is still a smut, and so Hephaestus can be thrown out of Olympus for being oogly.
On a similar note: Boo for enforcing D&D morality. E.g.: "Hugging trees is good! Death is Bad!" I'm glad they included the Repose domain, but does every god of death outside of the Pharonic pantheon have to be evil?
Oh, and...
B: Not enough information on how these odd gods interacted with a pseudo-medieval world. Yeah....so....my gnomish architect worships Imhoptep. Suddenly, he's shaving himself bald and building pyramids and....huh?
Back on topic, I find it more evocative to draw theories on the kinds of people who would worship gods and go from there. As an amateur mythographer, doing this to not-real deities is a bit of a blast for me, and I can figure out the way various sides interpret the "real events." Plus, it helps me rationalize why Correlon Larethian wears eyeshadow.
I also tend to think the other way -- if someone believed a something, what kind of gods would they worship?
Really helps pull my religions out of "Healing Factories".
