Nonlethal Force
First Post
Let me throw in another vote for the Divide Equally part. Also, let me throw in a vote (for face to face games only) for allocating XP only once per session. If you allocate after battles, you give the impression that you only give XP for fighting and killing. Which is fine, but that makes you solidly LE (structured disrespect for life) in the D&D axis of alignments.
The main reason that I give out equal XP is because all players have their moments. Some love building combat machines. i am not particularily great at it. But I focus on the RP aspects and do that well. So, in games where combat is the only reward and DMs reward based on effectiveness, I always get the shaft. In games where the XP is equal so long as everyone participates in the whole story (regardless of success at certain aspects) then I feel like RP is as important as combat.
Aside: For PbP games I have recently changed to giving out XP after combats simply because they are so slow it helps keep the game motivated! I also give out "end-of-adventure" bonuses to reflect RP and participation over the long haul.
The main reason that I give out equal XP is because all players have their moments. Some love building combat machines. i am not particularily great at it. But I focus on the RP aspects and do that well. So, in games where combat is the only reward and DMs reward based on effectiveness, I always get the shaft. In games where the XP is equal so long as everyone participates in the whole story (regardless of success at certain aspects) then I feel like RP is as important as combat.
Aside: For PbP games I have recently changed to giving out XP after combats simply because they are so slow it helps keep the game motivated! I also give out "end-of-adventure" bonuses to reflect RP and participation over the long haul.