Could anyone point out a saving grace or three for this prestige class out of Manual of the Planes? I love the character type it presents- an especially picked person who acts as a hand of god, recieving visions and instructions that may or may not be understood but always followed due to devotion... but I can't help but look at this class and think of how it's weaknesses really slam any benefits the class provides beyond the roleplay aspect- and heck, even the roleplay can become a liability if this class is interpreted into "fail and you're a powerless half cleric with poor saves" or "You're a drone/grunt who does gopher work for your god through one of his / her intern hound archons."
So.. looking at this class on the whole- what are the strengths? are there enough? I shudder to think of being a 17th level cleric with the casting abilities of a 12th level cleric and a few other novelties. Am I misreading this class in any way?
So.. looking at this class on the whole- what are the strengths? are there enough? I shudder to think of being a 17th level cleric with the casting abilities of a 12th level cleric and a few other novelties. Am I misreading this class in any way?