Divine Power should be called Paladin Power.

DracoSuave

First Post
It seems that Divine Power has managed to have fixes for almost every major issue with Paladins that have been found up till now.

1) Str/Wis, Str/Cha, and Cha/Wis builds are all viable and powerful across all levels.

2) The addition of powers that can go either Strength or Charisma aid in more flexible character design.

3) The addition of an at-will that is both Charisma based, and can be used instead of a melee basic attack means that OAs are available to Charismadins without Martial Training, and that HBO is not needed, curing a lot of MAD issues for that type.

4) There are powers for both primaries across all levels, so there's no Nineth Level Strengthadin-sucks issues.

5) Divine Sanction. Enough said.

6) The addition of a feat that allows you to add your Strength mod to your Divine Challenge damage means you no longer need to rely on Charisma if you don't want to.

7) Paladins can sport a DPR build that is competitive with Fighters.
 

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Just to be clear, divine power seems to be imo pretty much comparably powerful to arcane power and martial power.
Now I wait for 11 years for primal power.... sigh :erm:
 

Just to be clear, divine power seems to be imo pretty much comparably powerful to arcane power and martial power.
Now I wait for 11 years for primal power.... sigh :erm:

Or, until October, I believe.

I feel your pain, as I'm hoping to see a set of new Barbarian Paragon Paths myself before I have to choose one, but it looks like 4 months, rather than 11 years.
 

Or, until October, I believe.

I feel your pain, as I'm hoping to see a set of new Barbarian Paragon Paths myself before I have to choose one, but it looks like 4 months, rather than 11 years.

on the + side, if you are human, paragon into bear warrior, multi-class druid and wild shape while raging you are by raw ManBearPig.
 

Just to be clear, divine power seems to be imo pretty much comparably powerful to arcane power and martial power.
Now I wait for 11 years for primal power.... sigh :erm:

Paladins had to wait an entire year for their book, and three newer classes got in first.

The Primal source is gettin' off easy.
 

I'm pretty happy with Divine Power, overall. I find the feats kind of lackluster compared to Martial Power and Arcane Power, but the new features and powers are very cool.

Although I never expect to see one in play, I like that you can play a pacifist character now. Well, mostly, anyway. That's a major departure from everything we have in 4e to-date.

-O
 

Agreed. Over-all, Divine Power is a nice supplement. The new stuff for Paladins is, as already pointed out, great and really fixes what issues the class had.

The new stuff for Clerics, especially their new pacifist build, is also very interesting and really adds to the feel of the game. Almost feels like we got the old Healer class (from Miniatures Handbook, except vastly improved) back.

The new build for Invokers is a tad suicidal for my tastes, but also has a lot of potential. It's relative focus on psychic and necrotic powers makes the Dark Fury feat an interesting choice again, and it might also be a good candidate for the Avatar of Death epic destiny, should you be inclined to go that way.

The Avenger, however, got utterly shafted. Almost every power, feat, and paragon path in the book veers toward the low-damage "Censure as a control tool" playstyle and away from the "Censure as a damage tool" playstyle, even though the class is already hurting for damage, which they yet seem aware of and thus implement a new damage-tool-only Censure. It's confusing. Many of the powers and feats for Avengers also make it seem like there was confusion as to what direction they wanted to take the Avenger and in some cases it even seemed like the confusion was about what an Avenger is (the Eye of the Hurricane power and the Avenging Allure feat make little to no sense in context).

Not gonna let one shoddy chapter mess up a whole book, though, so still think it's a nice supplement.
 
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1) Dark Fury is never an interesting build for a class that can use staves as implements and has Charisma as a dump stat.

2) You -are- aware that Oath adds 50% of their total damage per combat right? Low damage isn't low damage when you -rarely miss-.

Also, Avengers =are= secondary controllers. Some people dig that about them. How many powers do you need that say 'Shift X, Hit: deal X[W] damage. Miss: Half' Pretty much every level has something that does that. Flat out damage isn't exactly probing new design space.

Maybe the Avenger isn't for you?
 

1) Dark Fury is never an interesting build for a class that can use staves as implements and has Charisma as a dump stat.

2) You -are- aware that Oath adds 50% of their total damage per combat right? Low damage isn't low damage when you -rarely miss-.

Also, Avengers =are= secondary controllers. Some people dig that about them. How many powers do you need that say 'Shift X, Hit: deal X[W] damage. Miss: Half' Pretty much every level has something that does that. Flat out damage isn't exactly probing new design space.

Maybe the Avenger isn't for you?
1) Yeah, okay. I'm sorry for trying to breathe a little life back into feats that everybody seemingly have buried and forgotten. /snarkiness off

2) Then maybe 50% of their total damage isn't much, as most every Avenger I've played, seen played, and seen for PEACH so far has been inferior to equivalent Rogues or Rangers or Sorcerers or, gods help me, even Feylocks.

Having controller as your secondary role is hardly an excuse. Rogues, Warlocks, and Sorcerers have that too, and they're all doing better in the damage department, either by having a very good attack bonus (Rogues) or hitting multiple targets (Warlock and Sorcerer), while the Avenger hardly is better at control. True, the Avenger has better defenses, but if you're sacrificing damage-dealing for defenses and control as a Striker, you've got your priorities messed up.

Maybe the Avenger isn't for me, or for you, or for anybody. Maybe they need to fix it first and turn it back on the path of the Striker.
 
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We have an avenger in our group right now and he doesn't seem to be hurting for the pain. Sure he doesn't throw damage like our sorc does, but the rerolls are damn nice. I have seen in the last two sessions at least 8 horrible rolls turn into winners with the reroll. He also has the highest AC in our party, and abilities like phasing through walls is great.


I also think avenger have some of my favorite dailies. So many of them have effects and are encounter lasting. That's a big factor.
 

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