Funeris
First Post
Ok. So here's what happened. I was on the boards here at Enworld and I saw an article about the Deck of Many Things. They said it was a game breaker. I decided to throw it into my game to see if it would actually break it. Its early in the campaign...and I'm always curious to see how random stuff turns out.
Well. The most impulsive of the group just HAD to draw from the deck. I only allowed up to three draws. So...first card: Donjon. He cursed. A few of us laughed. Second card: 3 wishes. Just his luck. Third Card: Major Magic Weapon.
So...major magic weapon is easy. I already made it. His wishes were where the bantering began. First wish: Not to be imprisoned (duh). Second wish: He wanted to be a god (after much thought and metagaming and what-ifs). Third wish: He found he had no other desires...so he wished that another member of the party had the wish. This other member (the Yeti here on the boards) has decided to wish that the remaining PCs were also deities. To keep the game fair and make things interesting (they're all chaotic neutral).
So I set about re-reading the SRD on Divinity (the Yeti is borrowing my Deities & Demigods). And like quite a few people, I don't really care for the book. But I decided to take the rules and modify them. I'm allowing the wishes to grant Divine Rank 0 so they're all quasi-deities or hero deities. And now I've come up with a 20-level "class" (I use the term loosely mind you) so that they can sink XP into the class to unlock other quasi-deity abilities (AND TO MAKE SURE MY GAME BALANCE ISN'T TOTALLY WACKED).
So, my request to you all....check it out...read it over, and give me your input. I need it. Just remember this "class" is in no way balanced. But it'll at least split up their divine abilities so I can kill them sometime within twenty levels (especially if they're still increasing their normal classes)
Just kidding.
Divine Progression
Alignment: Any
Hit Die: 1d8 (max per level)
Skill Points at 1st Level: (6 + Int modifier) X 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Skills: Class Skills are per previously earned Classes. If there are no previous classes, then all skills are treated as Class Skills.
Notes:
- Deity Progression only pertains to Deities of Divine Rank 0. All Deities of Divine Rank 1 or more have already fulfilled/earned these levels/abilities.
- Creature Type changes to Outsider
- The Deity 'Class' does not count in determining XP for multi-classing.
Level Special
1 Immortality*, Deflection Bonus to AC (Cha)***, Aligned Weapon, Hit Point Max ****
2 DR 1/Epic, SR 2, Immunity to Polymorph
3 Feat, Immunity to Petrification and any Form Altering Attack
4 Ability Increase, DR 2/Epic, Energy Resistance (1/Energy)
5 Natural Armor Bonus 2***
6 Feat, Leadership Feat**, DR 3/Epic
7 SR-4, Natural Armor Bonus 4***
8 Ability Increase, DR 4/Epic, Energy Resistance (2/Energy)
9 Feat, Immunity to Energy Drain
10 DR 5/Epic, Immunity to Ability Drain
11 Natural Armor Bonus 8***
12 Feat, Ability Increase, DR 6/Epic, Energy Resistance (3/Energy), SR-8
13 Natural Armor Bonus 10***
14 DR 7/Epic, Immunity to Ability Damage
15 Feat, Immunity to All Mind Altering Affects
16 Ability Increase, DR 8/Epic, Energy Resistance (4/Energy)
17 Feat, SR-16
18 Feat, DR 9/Epic
19 Natural Armor Bonus: 13***
20 Ability Increase, Feat, DR 10/Epic, Energy Resistance (5/Energy), SR-32
* Aging effectively stops. Death can still occur through violent means.
** If the character already has the Leadership feat, choose another.
*** All Divine AC Bonuses stack.
**** Deities always receive maximum hit points from hit dice. This is retroactive for any previously earned classes.
Other Notes:
- The ability to obtain Divine Rank 1 is left entirely in the hands of the DM.
- BAB, Saves, and Spellcasting abilities (including caster level) do not increase with Divine Rank 0.
Well. The most impulsive of the group just HAD to draw from the deck. I only allowed up to three draws. So...first card: Donjon. He cursed. A few of us laughed. Second card: 3 wishes. Just his luck. Third Card: Major Magic Weapon.
So...major magic weapon is easy. I already made it. His wishes were where the bantering began. First wish: Not to be imprisoned (duh). Second wish: He wanted to be a god (after much thought and metagaming and what-ifs). Third wish: He found he had no other desires...so he wished that another member of the party had the wish. This other member (the Yeti here on the boards) has decided to wish that the remaining PCs were also deities. To keep the game fair and make things interesting (they're all chaotic neutral).
So I set about re-reading the SRD on Divinity (the Yeti is borrowing my Deities & Demigods). And like quite a few people, I don't really care for the book. But I decided to take the rules and modify them. I'm allowing the wishes to grant Divine Rank 0 so they're all quasi-deities or hero deities. And now I've come up with a 20-level "class" (I use the term loosely mind you) so that they can sink XP into the class to unlock other quasi-deity abilities (AND TO MAKE SURE MY GAME BALANCE ISN'T TOTALLY WACKED).
So, my request to you all....check it out...read it over, and give me your input. I need it. Just remember this "class" is in no way balanced. But it'll at least split up their divine abilities so I can kill them sometime within twenty levels (especially if they're still increasing their normal classes)

Divine Progression
Alignment: Any
Hit Die: 1d8 (max per level)
Skill Points at 1st Level: (6 + Int modifier) X 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Skills: Class Skills are per previously earned Classes. If there are no previous classes, then all skills are treated as Class Skills.
Notes:
- Deity Progression only pertains to Deities of Divine Rank 0. All Deities of Divine Rank 1 or more have already fulfilled/earned these levels/abilities.
- Creature Type changes to Outsider
- The Deity 'Class' does not count in determining XP for multi-classing.
Level Special
1 Immortality*, Deflection Bonus to AC (Cha)***, Aligned Weapon, Hit Point Max ****
2 DR 1/Epic, SR 2, Immunity to Polymorph
3 Feat, Immunity to Petrification and any Form Altering Attack
4 Ability Increase, DR 2/Epic, Energy Resistance (1/Energy)
5 Natural Armor Bonus 2***
6 Feat, Leadership Feat**, DR 3/Epic
7 SR-4, Natural Armor Bonus 4***
8 Ability Increase, DR 4/Epic, Energy Resistance (2/Energy)
9 Feat, Immunity to Energy Drain
10 DR 5/Epic, Immunity to Ability Drain
11 Natural Armor Bonus 8***
12 Feat, Ability Increase, DR 6/Epic, Energy Resistance (3/Energy), SR-8
13 Natural Armor Bonus 10***
14 DR 7/Epic, Immunity to Ability Damage
15 Feat, Immunity to All Mind Altering Affects
16 Ability Increase, DR 8/Epic, Energy Resistance (4/Energy)
17 Feat, SR-16
18 Feat, DR 9/Epic
19 Natural Armor Bonus: 13***
20 Ability Increase, Feat, DR 10/Epic, Energy Resistance (5/Energy), SR-32
* Aging effectively stops. Death can still occur through violent means.
** If the character already has the Leadership feat, choose another.
*** All Divine AC Bonuses stack.
**** Deities always receive maximum hit points from hit dice. This is retroactive for any previously earned classes.
Other Notes:
- The ability to obtain Divine Rank 1 is left entirely in the hands of the DM.
- BAB, Saves, and Spellcasting abilities (including caster level) do not increase with Divine Rank 0.