Divine Progression for the quasi-deity

I'd at least gestalt them.

Sure, its broken, but its fun. Make the first few next encounters relatively easy, let them think this whole being a god thing is easy. They'll have fun with it. Then hit them with something massively difficult. They'll never see it coming.
 

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Ok here we go

Funeris and I have been bantering back and forth all morning on the email.
Tweaking here and there this 20 Level DM APPROVED ONLY Class.

I think our arguement for the 20 Levels is pretty good.
These 20 Levels represent the outsider hit dice the majority of deities, with Divine Rank 1 or more, have.

I'll let Funny boy, I mean Funeris post the excel doc we have them in a side by side compare.

This is our "Powergame" as in no holds really barred, just something for 5 (sometimes 6 if his little sister is there) to have fun and joke around with. And it gives Ron practice at all those fun maps of his, that Ryan has been loving in the Marchford and Skirmishes games.
Once our rash boy decide to take on Divinity (granted through godly might as Deck is an artifact nowadays), my "character" (i.e. Me the Player) decided all should enjoy the last wish as to at least keep the party balanced where one character couldn't be hurt while the rest of the group fell to the wayside type deal.

So it makes for a just a fun game.

For some reason though, I don't see at least one of the world's Kings as being afraid of of us.
 

Funeris said:
Anyone? Thoughts? Opinions? Comments?

Well, I see these wishes as higher than normal 3.x wishes. Or to say, old style first edition wishes. As such, you're completely free to screw with the players...

And so.

They wished they were gods. That one's easy. Now, "god" is a relative term. They never wished they were super powerful gods.

Once upon a time, before there were sorcs (before third edition), I made a class that was a combination between wizard and cleric... He was a god. Definitely a little god, he cast divine spells from his own power.

Or you can get books about roleplaying as divinity. I know that there are RP games based on that concept.

But I think it'd be funny just to change their class, and have them all be protogods, no more powerful than a normal character of their level.
 

Protogods... Nice ring too it

It does have a nice ring to it.

It does bring it more in line with character progressions, at least slightly.
 

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