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Divine Spellcraft vs Arcane Spellcraft

I'm all for anyone wanting to houserule whatever their group agrees on. However, by RAW, Spellcraft does not discriminate. It's an equal opportunity skill.
 

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I'm all for anyone wanting to houserule whatever their group agrees on. However, by RAW, Spellcraft does not discriminate. It's an equal opportunity skill.

I never said spellcraft doesn't identifies both arcane and divine spells. Let me make it more clear. I believe that when you use spellcraft you identify the spells name, level, school, sub-school and type. Once you "know" that, if you know that spell, you also know the details of that spell. By "know" I mean you are capable of casting it with your present class. A warmage`s class spell list (complete arcane) is different from that of a wizard. If a wizard casts hold portal, and a warmage succeeds on his spellcraft check, he know the wizard casted a spell named "hold portal" of 1st lvl and abjuration school. The warmage will NEVER study this spell in his career as a warmage, so how can he know details such as the range, target it can affect and duration of the spell??
 

I never said spellcraft doesn't identifies both arcane and divine spells. Let me make it more clear. I believe that when you use spellcraft you identify the spells name, level, school, sub-school and type. Once you "know" that, if you know that spell, you also know the details of that spell. By "know" I mean you are capable of casting it with your present class. A warmage`s class spell list (complete arcane) is different from that of a wizard. If a wizard casts hold portal, and a warmage succeeds on his spellcraft check, he know the wizard casted a spell named "hold portal" of 1st lvl and abjuration school. The warmage will NEVER study this spell in his career as a warmage, so how can he know details such as the range, target it can affect and duration of the spell??
By having invested the time to develop the skill to know things outside of his experience, the way anyone would academically. Isn't the purpose of skills to be able to do things in addition to your class build?
 

I've always houseruled it that Spellcraft (Arcane) and Spellcraft (Divine) were separate skills.

In that case, why differentiate Spellcraft from Knowledge (arcana) and Knowledge (religion)? Always struck me as odd they were separate in the first place, except that Spellcraft is intended to cover both forms of magic.
 

In that case, why differentiate Spellcraft from Knowledge (arcana) and Knowledge (religion)? Always struck me as odd they were separate in the first place, except that Spellcraft is intended to cover both forms of magic.
Because Arcana is the biggest conceptual space of the knowledge skills and doesn't need anything more. Spellcraft is sort of like a profession skill that steals some of its stuff.

Frankly, it would make even more sense to me if each type of spellcaster (cleric, druid, sorcerer, wizard, bard, etc.) had its own spellcraft.
 

I like the arcane vs divine divide...but consider Spellcraft as one unified skill. If I were so inclined as to make things more difficult to ID across spell sources- which I'm not- I'd only go so far as to say that a Divine caster IDing an Arcane spell suffered a -5 penalty to the roll. And vice versa.

I'm not making PCs burn skill points twice on Spellcraft.

word...
 


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