Divinity: Original Sin 2 is a turn-based RPG video game which was Kickstarted in 2015. I don't usually cover video games here, since tabletop RPGs are a big enough subject on their own, but this one's a little different because the developers recently revealed a "Game Master Mode". Not only that, they used that mode to play Lost Mine of Phandelver - the adventure in the D&D 5E Starter Set - at WotC's offices. It has overtones of Neverwinter Nights, a game of which I have very fond memories. (thanks to Søren for the scoop)
[video=youtube;sj9cPK2_qKU]https://www.youtube.com/watch?v=sj9cPK2_qKU[/video]
Matt Mercer also played the game in GM mode in a 4-hour session you can watch on Twitch.
The GM mode is "inspired by" Dungeons & Dragons, but it's not actually D&D. Not that that's a problem, of course, but don't go in expecting a faithful recreation of the 5E ruleset (this system uses action points). It includes a level editor with the ability to create creatures, items, import your own art assets, and more, all of which will be shareable via Valve's steam Workshop.
The Lost Mine of Phandelver module hasn't yet confirmed to be shipping with the game, but the developers have indicated they hope this will happen.
[video=youtube;sj9cPK2_qKU]https://www.youtube.com/watch?v=sj9cPK2_qKU[/video]
Matt Mercer also played the game in GM mode in a 4-hour session you can watch on Twitch.
The GM mode is "inspired by" Dungeons & Dragons, but it's not actually D&D. Not that that's a problem, of course, but don't go in expecting a faithful recreation of the 5E ruleset (this system uses action points). It includes a level editor with the ability to create creatures, items, import your own art assets, and more, all of which will be shareable via Valve's steam Workshop.
The Lost Mine of Phandelver module hasn't yet confirmed to be shipping with the game, but the developers have indicated they hope this will happen.