So I set up an encounter for my 4 PCs which I thought would be very challenging for them. Basically, I realized that the EL of the fight was high enough that it was all they could do in one day (e.g. expend 100% resources). To make it fair, I staged the encounter early in the morning after the cleric and wizard had regained their spells.
To make a long story short, the wizard in my party used Dust of Disappearance to make short work of my monsters. One of the beasties had See Invsibility up, but this did diddly against the Dust. The wizard was flying around laying waste to his foes. Although other party members took some serious hits (two stabilized at negative hit points), the PCs prevailed.
Two of the their opponents, an ogre mage and an illithid, seeing the writing on the wall escaped before they could be taken out by a fireball on lightning bolt. These two informed their boss of their failure as well as the tactics used by the wizard PC (to great effect).
The boss, being highly resourceful and skilled, picked up some Dust for himself as well. When the party invaded his stronghold shortly thereafter, they were quickly and efficiently beaten down b/c they couldn't see him (even though the PC cleric used Invisibility Purge). Only the wizard survived (ironically) b/c he was able to fly away.
Afterwards, my players were grumbling that this encounter was unwinnable and that by swapping items into a purchased module I was simply having revenge on them for wise tactics.
Anyway, I used the opportunity to take a vote to either ban the Dust from the game, increase its cost, or allow it to be detected by high-level divinations (e.g. True Seeing). I abstained and three of four players voted to nerf the Dust.
Did I handle this situation correctly?
To make a long story short, the wizard in my party used Dust of Disappearance to make short work of my monsters. One of the beasties had See Invsibility up, but this did diddly against the Dust. The wizard was flying around laying waste to his foes. Although other party members took some serious hits (two stabilized at negative hit points), the PCs prevailed.
Two of the their opponents, an ogre mage and an illithid, seeing the writing on the wall escaped before they could be taken out by a fireball on lightning bolt. These two informed their boss of their failure as well as the tactics used by the wizard PC (to great effect).
The boss, being highly resourceful and skilled, picked up some Dust for himself as well. When the party invaded his stronghold shortly thereafter, they were quickly and efficiently beaten down b/c they couldn't see him (even though the PC cleric used Invisibility Purge). Only the wizard survived (ironically) b/c he was able to fly away.
Afterwards, my players were grumbling that this encounter was unwinnable and that by swapping items into a purchased module I was simply having revenge on them for wise tactics.
Anyway, I used the opportunity to take a vote to either ban the Dust from the game, increase its cost, or allow it to be detected by high-level divinations (e.g. True Seeing). I abstained and three of four players voted to nerf the Dust.
Did I handle this situation correctly?