If they're part of the Board Game Society, they don't mind reading and learning a game. I'd go with point buy and use ASIs for the first go around. Let them learn how to distribute stat points, choose class and archetype combinations, and learn spell selection before you work in other choices like feats. They'll have enough to learn during character creation without feats. You want to keep it focused.
Unless the players are impatient, I wouldn't go with pregens. Character creation is one of the most fun and creative parts of the game. It's how the players put their stamp on the campaign by creating what are in essence the protagonists. I'd take the time to explain how important character creation is to making the game interesting for the DM. You as a DM want them to come up with characters that will give interesting character hooks to develop into adventures and to seek inspiration from whatever sources they can for creating an interesting character whether it's a fictional character in their favorite movie or book or a historical figure or even a board game character. No use skipping the part of the game that allows the player the most creative input into the campaign.
Unless the players are impatient, I wouldn't go with pregens. Character creation is one of the most fun and creative parts of the game. It's how the players put their stamp on the campaign by creating what are in essence the protagonists. I'd take the time to explain how important character creation is to making the game interesting for the DM. You as a DM want them to come up with characters that will give interesting character hooks to develop into adventures and to seek inspiration from whatever sources they can for creating an interesting character whether it's a fictional character in their favorite movie or book or a historical figure or even a board game character. No use skipping the part of the game that allows the player the most creative input into the campaign.