Aust Diamondew
First Post
Give them the money, follow them stealthily and kill them in their #@*&! sleep, go back to town and claim I heroically fought them in a straight up battle and won. 
I answered "the money" without looking at the setup. Money is so easy to find in most campaigns I have played in, this is no big deal. Now, in D&D you can have the option of running after the thieves to kill them and take their stuff if you change your mind (I guess the tracks of a hill giant must be easy to follow...).Wulf Ratbane said:(If you answer without any regard for the setup, let me know.)
"Your money or your life!"
What's your answer?
Piratecat said:Me? I'd duck back into the dungeon and make them come after us on my terms. Hill giants tend to have trouble with 10' ceilings.
It's exactly the way I would play my character. I would fear that as 4th level character we are no match for a giant plus three characters who might well have many levels of something. In addition, this "life or money" tends to suggest "lot of gold in huge bags". This is heavy to carry and hindering in fight: better to let them get it, plus add some Bluff to let us leave and make them believe we are scared. Then, follow them later, assess the situation carefully, ambush and murder them mercilessly.Aust Diamondew said:Give them the money, follow them stealthily and kill them in their #@*&! sleep, go back to town and claim I heroically fought them in a straight up battle and won.![]()
We have meetings, and for each meeting you attend, you get a chip. Those chips pile up eventually, and you can get neat stuff for them. TPK relapse is all too common not to try to fight it with grassroots action.Wulf Ratbane said:pogre said:(I am TPK free for over a year now).
ROFL.
Do you get a comemmorative coin for that?