Lanefan
Victoria Rules
If brand new players are coming in thinking D&D is a board game someone's been pitching the game wrong.But to a brand new player they are.
If brand new players are coming in thinking D&D is a board game someone's been pitching the game wrong.But to a brand new player they are.
It's not the players' job to outright cheat - I'd never in my life promote that!@Lanefan wasn't even talking about just system mastery, but cheating. He was saying it's the players' job to try and cheat and the DM's job to stop it.
It is, however, clearly in their interests to advocate for rules favourable to the PCs and to seek out advantageous loopholes in the rules that already exist. It then falls to the DM to push back against that advocacy when it goes too far, and to close loopholes either before they're discovered or as soon afterwards as possible.
Paladin player at my table argues that expending a spell slot does not count as it being gone as long as it's in the same turn, and that she should be able to use the same spell slot to use Divine Smite.Can you give an example?
I'm not discouraging them from making stuff up about the game world just like we used to make stuff up about the real world. I will discourage them from expecting what they make up to be or become anything more than words passing in the air, particularly if it's anything big.And in that case, you're discouraging people from contributing to the game world.
I'm neither a fan of nor cheering against the PCs. I neutrally and - I hope - fairly present the setting and the challenges within it and it's up to them/their players to sort out how to defeat or get through or avoid those challenges.Both of these sound like GM not being a fan of the PCs, which is like... What?
Usually, but not always. There are some situations which require a final arbiter, even amongst the most reasonable of groups. This is the point that people are contesting with you in case that wasn't clear.Then they just have a communication problem and clear that up. Come on, that's not rocket science.
You ah...Good thing I play with people who have the common sense to know that Goku doesn't fit in Fantasy, or a Warforged in Low Fantasy.
If you have a person whose main source of fantasy are very differernt from another, they must get on the same page. Adding a dynamic where one person has ultimate authority on top of that is a recipe for disaster if they don't clear up mindsets.
"Could easily be," is a hypothetical.
If you are going to assert that the PHB is actively hurting the hobby, you kind of have to have some evidence the hobby is, you know, hurting, don't you? Otherwise, the assertion is entirely speculative.
And, as I said, the hobby seems to be doing phenomenally, so evidence of any real harm is going to be hard to come by. Anecdotes from a couple of people that the book was not helpful aren't going to cut it with an Amazon sales rank of #81 in all of books nearly six an a half years after publication.
I personally don't think the book is a great teacher itself. However, I recognize the possibility that this is fine, because it could easily be that folks learning from the book is a rare occurrence. Online actual play, tutorials, and people bringing their friends in may be taking the teaching role, so that the book simply doesn't have to do that job.
If so, writing the book to teach may actually hurt the game, by reducing its utility at what it is actually doing - acting as the game reference, which it seems to do well enough.