Thornir Alekeg
Albatross!
I agree that people should not be so attached to their character that they are not willing to accept its death. In my experience I have encountered a wide range in how people react and I try to keep it in mind. If the players are not enjoying themselves, then I probably won't either. For someone who might have trouble getting into a character, but finally has after some time, I'm not going to kill them off on a trivial die roll and force them back to square one. I'm not going to save them from their own stupidity, but I won't let them die simply because of one roll of the dice when they are playing well.Henry said:Side note: Two of us in the gaming group (another player and I, the "regular" DMs of the group) have taken to refusing raise deads and resurrections when our characters CLEARLY die, instead rolling up new characters, as an example to the other players not to put so much emotion into keeping a character around that we should fudge all the time if they die (which is something we used to do quite a bit). We're both trying to show how character death can also be a part of the game, rather than a "design flaw" that needs to be "whacked into shape." Also, it's fun to play with a new character if the old one buys the farm.
That may be the most sensible compromise I've heard of. I will keep this in mind for when I return to DMing.That said, I and the other DMs usually roll behind screens just in case we find the need to fudge one way or the other; however, the times I have rolled in the open has also added a visceral aspect to the game, and sometimes in really tense combats I'll specifically change up and take the screen away and roll in the open, just to perk up the players' attention.