Umbran said:
How about a middle ground? Is there no room between something that is "badly designed" and something that is so perfect it never calls for intervention in its operation?
There's a limited number of systems out there - so I'm expecting that for most groups, it may not be possible to find the perfect one that needs no correction whatsoever. It sounds like you're making Perfection the enemy of Pretty-Darned-Good, and that way lies eternal disappointment.
Well, as I mentioned in my follow-up post, it's when fudging is needed
consistently that I'm most concerned about. I'm not saying that you need to put your books up on ebay the second you feel it necessary to fudge a roll.
That said, I'm with good ol' diaglo in believing that life is too short for bad gaming. I've played games that worked as advertised, so I know that it's possible. Ergo, my tolerance level for tweaking mechanics and living with fudging is pretty low these days. Whether that tolerance equates to demanding perfection, I don't know.
Of course, I also have both a high tolerance for learning new systems and a willingness to adjust my expectations to the ruleset. I.e., as opposed to having a predefined idea of what gaming "is" and needing any ruleset I encounter to fit that idea.
And, for clarity's sake, the above is not a slam. I just mean that some of my buddies have this one specific thing they want form gaming, and rules live or die by how well they provide that one thing. While I have preferences like anyone else, I'm willing to simply see what kind of experience a given RPG provides and decide whether it's enjoyable for me or not.
(This is why I often get random results from those "Wat kind of roleplayer are you?" quizzes. It's hard for me to conclusively answer the questions without the context of a specific game.)