DM Encounter Helper - updated to v0.7

Well sorry, but i just don't have an XP machine i can test this on. AS dbgolsberg said, make sure you have .net framework 3.5 SP1 and the latest updates for it from the m$ site.

Meanwhile, you can get the file here:
Code:
http://dmeh.sufx.net/dmeh_v0.7.0.4.zip
 

log in or register to remove this ad

Well sorry, but i just don't have an XP machine i can test this on. AS dbgolsberg said, make sure you have .net framework 3.5 SP1 and the latest updates for it from the m$ site.

Meanwhile, you can get the file here:
Code:
http://dmeh.sufx.net/dmeh_v0.7.0.4.zip

Tis quite fine, mostly was posting it for informational purposes. I'll try out of the 7.0.4 version on my Win7 and XP machines and see if I have any problems.

I do love this program. I've looked into other encounter programs from time to time, and this is the one that I always come back to. Easy to manage, easy to use and now with the import features, I spend only a few minutes prepping the files before my sessions.
 

Love the program. Found it before my last adventure and it really did the trick fairly easily.

I'm just wondering if you're interested in getting a little help writing it?

PM me if you're interested.
 

I have stopped the development of the current version of dmeh, for more reasons. One is the extremely slow speed of the Visual Basic applications and two is the code is a mess and it would take too long to optimize. I have thus started to learn c++(Qt) and dmeh 1.0 will start its development as soon as i get the grip with it.

I could share the source code, but as i said, it's an ef-in mess. I'll think about it tho.
 

NOOOOOOOOO!

This program was (and still is, for me at least) amazing! Some real beautiful and clean work here.

I will miss it, though I'm hoping your C++ endeavor will turn this program into something really special!

Awaiting updates...

-Dave
 


I have stopped the development of the current version of dmeh, for more reasons. One is the extremely slow speed of the Visual Basic applications and two is the code is a mess and it would take too long to optimize. I have thus started to learn c++(Qt) and dmeh 1.0 will start its development as soon as i get the grip with it.

I could share the source code, but as i said, it's an ef-in mess. I'll think about it tho.

I would go with java and swing myself, making it more cross platform.
You can use netbeans' IDE for gui design to get up and running quickly.
 

NOOOOOOOOO!

This program was (and still is, for me at least) amazing! Some real beautiful and clean work here.

I will miss it, though I'm hoping your C++ endeavor will turn this program into something really special!

Awaiting updates...

-Dave
Trust me i have great design ideas for the new dmeh. I have dipped into C++ and it's much more complicated to work with, but i have started to get a good start.

To give you a preview of what I'm trying to accomplish:
* more dialogs on encounter setup, so that the main encounter window is even cleaner and easier to use
* database for monsters, so you can easily build encounters
* easier to handle conditions and effects
* PCs have the same options and NPCs
* much more? :)

When it comes to Java, i just don't wanna go there. I have never liked it, it's just a matter of personal choice.
 



Remove ads

Top