LostSoul beat me to it.. . . matter of fact. The DM is the group facilitator, often the organizer, and has the most work to do to make the game sessions happen. To not recognize that is absurd.
You could improve on their flavortext. My group made them into something pretty interesting for our new homebrew (sort-of steampunk neo-Victorians complete with high collars, walking sticks that transform into spindly clockwork butlers and a lost empire called the Magna Publica Machina, the Great Machine of State).As I explained in another post, I did. I find Dragonborn to be stupid, lacking any sense, not fitting any campaign I'd like to play, and a sad excuse for lizardfolk or half-dragons.
I'm not telling you anything. I'm suggesting that you think about why you dislike something. This is a nice skill for a DM to have. Creating and maintaining a good campaign setting takes a bit of reflection, it should be more than just cataloging your arbitrary likes and dislikes.Why don't you can the attitude and don't try to tell me that I am having badwrongfun just because I dislike something?
Technically, you're having badwrongUNfun, if someone plays a dragonborn and you are driven into a frenzy of hate. I'd never criticize someone for having fun with D&D- but if something is stopping them from having fun, and that something is trivial and of nowhere near the amount of importance they've assigned to it, well... they just might be playing wrong. Playing D&D wrong is hard to do, but if you're miserable unless your demands are met, you just might have achieved it.As I explained in another post, I did. I find Dragonborn to be stupid, lacking any sense, not fitting any camapign I'd like to play, and a sad excuse for lizardfolk or half-dragons.
Why don't you can the attitude and don't try to tell me that I am having badwrongfun just because I dislike something?
Oh, its most certainly a straw man, and one we've dismissed pages back in this thread, as a matter of fact. If there's a genre concern, that's at least a semi-objective matter. The question is, as has been clear to absolutely everyone in this conversation,Fenes said:By that logic, no DM should ever refuse a character, even if it is a cybernetic combat droid with 4 lightsabers and the DM is running a Dragonlance campaign.
And no, that's not a strawman - you don't get to tell me what is ok, and what's not ok for me to play and DM. If you say I have no right to veto something that hurts my fun, just because it is a PC, then every player has the right to play every character in every campaign according to you.
For me it's not the act of saying: "I don't want X because I don't like it" that is problematic.
It's the idea of: "If you don't like it you can leave." that I have an issue with.
LostSoul beat me to it.
Whether the person serving as DM is facilitating or organizing things for the group is irrelevant. Their role in the game gives them absolutely no special privilege outside of the game. Not in any sane universe, anyway. They need to be communicative and respectful, just like everyone else, and just like they would in any other social situation in which they didn't want to get kicked in the nards.
"The DM is god" is dysfunctional BS. Period.
That's probably usually true, but it doesn't have to be.
The best way to keep players from impinging upon your setting is pretty simple. Don't invite them to play, and write yourself a big ol' novel instead. A good player in a good game (with a good DM) will strike indelible changes into the game setting. A DM that resists this doesn't want to play a game; they just want to storytell with a predefined narrative. Such DM's find players like me a huge frustration.If the player demands or even thinks that he has some kind of right to impinge upon my setting, then I'm going to be a lot more irked and a lot more prone to telling him "no." You don't get to tell me what goes into my setting.
So, this discussion is nothing more than a person seeking validation for his statement?You have to understand that the origin of this type of thread (not this particular thread per se, but threads like this in general) is a player dissatisfied with the fact that their DM told them no on something and they're looking for some sort of validation for being angry with the DM or trying to strongarm the DM into allowing them something that the DM doesn't want.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.