Bullgrit
Adventurer
Every time a DM posts an anecdote from their game and they say something like, "I expected the PCs to do this, but they did that," the DM gets castigated for making an encounter with one solution. I've seen this many times over the years, in this forum.
It's like if a DM has any expectation of what the PCs will do in the game, he is narrowly confining the "correct" options, and might even be railroading. It's like a DM is supposed to place an encounter and just clear his mind completely of what he thinks might happen.
This is absurd.
For instance, if I put a dozen orcs in a room, guarding a treasure chest, my expectation would be that the PCs would attack the orcs and gain the treasure. This is how most PC adventurers handle such situations. And if the PCs in my game have always handled such a set up in that way, they have set the expectation.
But if the PCs try some other way of taking on the encounter, and it doesn't work (for poor dice rolls, by poor tactics, etc.), then the DM gets accused of having only one solution for the encounter.
Why is this? Why is a DM having an expected outcome for something considered bad design? How does a DM *not* have an expectation of an outcome? I mean, who makes an encounter with no idea of how it will unfold? "This may be a cakewalk, or it may end up a TPK. I can't have any expectations of the outcome."
Bullgrit
It's like if a DM has any expectation of what the PCs will do in the game, he is narrowly confining the "correct" options, and might even be railroading. It's like a DM is supposed to place an encounter and just clear his mind completely of what he thinks might happen.
This is absurd.
For instance, if I put a dozen orcs in a room, guarding a treasure chest, my expectation would be that the PCs would attack the orcs and gain the treasure. This is how most PC adventurers handle such situations. And if the PCs in my game have always handled such a set up in that way, they have set the expectation.
But if the PCs try some other way of taking on the encounter, and it doesn't work (for poor dice rolls, by poor tactics, etc.), then the DM gets accused of having only one solution for the encounter.
Why is this? Why is a DM having an expected outcome for something considered bad design? How does a DM *not* have an expectation of an outcome? I mean, who makes an encounter with no idea of how it will unfold? "This may be a cakewalk, or it may end up a TPK. I can't have any expectations of the outcome."
Bullgrit