Doug McCrae
Legend
Good way of putting it.Kind of feels like falling down the stairs and landing on your feet.
Good way of putting it.Kind of feels like falling down the stairs and landing on your feet.
And the Tomb of Horrors?![]()
Does C have to be a success?
Orcs guarding a door. The party may kill the guards and go through the door. The party may have a good bluffer, and so may try to lie their way past the guards and through the door. The DM can give thought to how this will work. The party may think of something else, but the DM figures one of these two options are most likely to be tried.
But then the PCs decide they'll surrender to the orc guards to get taken inside. If this tactic turns out badly, is it because the DM stuck to his list of "approved solutions" or is it because it was a bad idea?
Can you cite an example? What little castigation I've seen hasn't been that open-ended.
The PCs’ ship took off and headed into space. Soon they were intercepted by the enemy ship. The PCs’ ship had only one ranged ship-weapon, and the enemy ship had two ranged ship-weapons (each a little more powerful than the PCs’ ship-weapon). The PCs had only a few crewmen (low-level types, not even in the same league as the PCs), but the six PCs themselves were a formidable force. The enemy ship was loaded up with a bunch of low-level marines.
My thoughts on the encounter and campaign start was that the PCs would close on the enemy ship to fight man-to-man, and then have a fun battle with the enemy grunts. We’d get all the PCs involved in a grand battle. Then the PCs would capture the enemy vessel. When they got to Bral, they could pool their ship and the captured ship together and then buy a really cool ship that they chose for themselves. (They started with a basic flying cog.)
But that ain’t how it went down.
The enemy ship was trying to close on the PCs’ ship (to get in grappling range), but the PCs kept things at range, even though they were taking more damage than they were dealing out. As hard as I tried, I could not get the PCs to see the folly of their tactics, and could not get the ships together. The PCs even cheered at some of their successful grapple evasions.
Eventually, the PCs’ ship was whittled down to destruction. All that was left was for the enemy ship to sail in and capture the PCs from the wreckage. I stopped the game session at that point.
Second, in the tactical situation you described, you implied there was only one way out. That's usually a mistake in any encounter because the players often don't see things the way you do and it is better to be more flexible, design an encounter where you the ref forsee several solutions and then be flexible if they take approaches you did not think of. This allows the players to solve the problem their way (within reason). The alternative has the players casting around for "the right way that the referee thought of" which can be quite frustrating.
Yours was the most recent example, but there have been many through the years around here. Unfortunately, it's not a concept that gives many easily searchable terms, so it's not easy to find past examples. I wasn't making this thread to discuss one instance, no matter how recent.marcq said:I'll save Bullgrit the trouble and quote his initial and my reply from a recent thread that I am pretty sure spurred this thread.
That's the thing: there was no "plan". There was expectation. A DM creates a battle encounter, and he expects the PCs to make it through -- is this not the standard expectation? How many DMs create a battle encounter and then actually prepare for a dozen different options the PCs might take? That way lies madness. A good DM can handle the change by winging it, but winging it doesn't mean "let any old idea work" just because otherwise he's railroading or forcing the Players to choose the "one solution."Maybe Bullgrit had it planned with more flexibility
That's when you leave the dungeon on the back-burner. Until some time in the future when they want to explore somewhere underground. Then bring this out, change monsters as needed (room C2 had three level 3 orcs... replace with three level 7 orcs, or hobgoblins, or elven bandits, etc., done), and now the dungeon you worked so hard on is ready to be scraped clean!Bullgrit said:Just like when a DM designs a big ol' dungeon, he expects the PCs will invade it. If they get hung up on a wandering monster outside in the wilderness, and then run off on some other unexpected quest, it's understandable why a DM would complain about things. "I just spent hours creating this dungeon, and they decide to chase off after some random wandering goblin raiders in the woods."
That's the thing: there was no "plan". There was expectation. A DM creates a battle encounter, and he expects the PCs to make it through -- is this not the standard expectation?
If they get hung up on a wandering monster outside in the wilderness, and then run off on some other unexpected quest, it's understandable why a DM would complain about things. "I just spent hours creating this dungeon, and they decide to chase off after some random wandering goblin raiders in the woods."
Sure, a good DM could and might pick up that story and run the PCs through it. But it still makes for some aggravation for the DM, no?
It's not.Every time a DM posts an anecdote from their game and they say something like, "I expected the PCs to do this, but they did that," the DM gets castigated for making an encounter with one solution. I've seen this many times over the years, in this forum.
It's like if a DM has any expectation of what the PCs will do in the game, he is narrowly confining the "correct" options, and might even be railroading. It's like a DM is supposed to place an encounter and just clear his mind completely of what he thinks might happen.
This is absurd.
Good example.For instance, if I put a dozen orcs in a room, guarding a treasure chest, my expectation would be that the PCs would attack the orcs and gain the treasure. This is how most PC adventurers handle such situations. And if the PCs in my game have always handled such a set up in that way, they have set the expectation.
But if the PCs try some other way of taking on the encounter, and it doesn't work (for poor dice rolls, by poor tactics, etc.), then the DM gets accused of having only one solution for the encounter.
That's the thing: there was no "plan". There was expectation. A DM creates a battle encounter, and he expects the PCs to make it through -- is this not the standard expectation?
How many DMs create a battle encounter and then actually prepare for a dozen different options the PCs might take? That way lies madness. A good DM can handle the change by winging it, but winging it doesn't mean "let any old idea work" just because otherwise he's railroading or forcing the Players to choose the "one solution."
Just like when a DM designs a big ol' dungeon, he expects the PCs will invade it. If they get hung up on a wandering monster outside in the wilderness, and then run off on some other unexpected quest, it's understandable why a DM would complain about things. "I just spent hours creating this dungeon, and they decide to chase off after some random wandering goblin raiders in the woods."
Sure, a good DM could and might pick up that story and run the PCs through it. But it still makes for some aggravation for the DM, no? And if he complains? He's told he should have made more and wider plans for what the PCs would do.
Bullgrit