DM For Hire - Rates?

DM For hire: What would you be willing to Pay PER Player?

  • $5.00

    Votes: 50 18.3%
  • $10.00

    Votes: 22 8.1%
  • $15.00

    Votes: 2 0.7%
  • $20.00

    Votes: 13 4.8%
  • Less than $5.00

    Votes: 21 7.7%
  • $0.00 - I won't Pay to Play. Period.

    Votes: 165 60.4%

  • Poll closed .
Who pays airfare, food, hotel, etc?

We send people all over to train people to use medical equipment, and it gets to be a big deal if they are farther than .5 hrs away...and I assume if you had a DM within a half hour travel, you'd already be playing.
 

log in or register to remove this ad

I'd totally do $5/player per game.

With this being a paid position, I'd hold him to pretty high standards. He'd have to be a good DM. There are things you can do to build a resume for this kind of thing (visiting this site, for instance ;)).

I mean, ideally you'd have a DM who'd do it for free, but if it reached the point at which you were despearate for a DM, $5 sounds like a small price to pay, really, for an assuredly fine gaming experience.
 

If I or one of the players hosting the session makes dinner, we are encouraged to chip in for the ingredients. If I charged my players to pay for me GM:ing, they'd p**p themselves laughing (we do have great laughs each session tho ;-) )
 



I think they should charge in terms of Estimated Fun Units; the formulae of amount of fun/time + or - distance to travel + or - the game system X # of good role players.

There is the spilled Mountain Dew factor in there but I haven't been able to master the equations.
 

I game to spend time with friends, I think money would easily taint the whole expereince. Do you pay your friends to hang out with you?

Now, theoretically, if I knew someone was an excellent GM, ran a great game and knew the rules well, I agreed with him enough in his style that I would enjoy a game of his, and he had a good setup (place to game, minis/terrain/mat ect.), I wouldn't be opposed to chipping in $5.00 per game or something if he needed it. If he was on hard financial times and GMing would be a signficiant source of income for him, but that's got to be a very special case scenario.
 

I don't think I would want to pay a DM. Like many others have said, I play to hang out with friends and have a good time in general. Even when I was just getting back into gaming and didn't know a lot of fellow gamers in the area, I was patient and just kept an eye our for groupd forming and rounding up people to play. Ended up with a great group and the only money we pay is to chip on food.
 

If I were to pay/charge to run a game:
What type of games are we talking? One Shot? Published Module? Homebrew Module? On going campaign? On going campaigns or homebrew mods take more work and so are worth more per session.
What rules components? Standard DnD or Heavy Homebrew? More for homebrew. More for some other systems. GURPS for example might require a lot more work on the part of the GM than DnD.
What campaign setting? Prepublished or Homebrew? In this case I would say more for a prepublished, depending on the setting. I would hate to have to know everything there is to know about Forgotten Realms or Dragonlance, and Eberron would be intimidating.
I don't think number of players is a good judge. Running a game for 3 players is much the same as for 5. If I was charging I would set a price based on the above criteria and let you work it out how you divided it up. I might add a +X% for every player over 6, cause that can get complicated.

So, can't vote in the poll, cause I don't really think that number of players is a good judge. Honestly, I would run a one shot game for acquaintinces for dinner.
 
Last edited:

As a player, I'd say $5, but only in goods: pizza, beer, mt. dew, and chocolate.

As a DM, I'd say whatever the players want to give me in exchange for the merciless destruction of their characters.... I mean, um...yeah.
 

Pets & Sidekicks

Remove ads

Top