pogre
Legend
Hussar said:This would be why I advocate so strongly an "adventure first" approach to campaign building. The players, by and large, don't care all that much about the world beyond what directly (or at least indirectly) affects them, so why bother building it?
Man, I totally am on board with this line of thought. I create only what I need to create in my campaign world to accomodate adventures. I write it down - I stay consistent, but I only create what is absolutely necessary.
I'm blessed with a group of players who actually do want a bit more campaign background than the average and I actively solicit their input on creating the world. It creates a better buy-in and a lot less frustration for being unappreciated.