Celebrim
Legend
I'm not going to comment much about this topic because invariably this devolves into two sides pretending the other side has an extreme position.
I am going to say that there is no historical evidence that background details and boxed text running over two sentences is inherently bad. Just as one of many examples, the most popular module of all time - I6 Ravenloft - has a significant amount of background information about the villain and about certain magic items which could be removed from the module. And while its boxed text tends to be pithy, if it breaks the two sentence rule, I don't recall anyone complaining.
In short, there is nothing inherently unskillful or boring in having NPC's, items, and settings with detailed histories. What is perhaps unskillful is forcing more of this information on the players than they want, but it is equally unskillful in my opinion not to be able to provide this information when the players want it. And, I think if you've done your job in making the adventure(s) engrossing, then the players are going to want those details.
I am going to say that there is no historical evidence that background details and boxed text running over two sentences is inherently bad. Just as one of many examples, the most popular module of all time - I6 Ravenloft - has a significant amount of background information about the villain and about certain magic items which could be removed from the module. And while its boxed text tends to be pithy, if it breaks the two sentence rule, I don't recall anyone complaining.
In short, there is nothing inherently unskillful or boring in having NPC's, items, and settings with detailed histories. What is perhaps unskillful is forcing more of this information on the players than they want, but it is equally unskillful in my opinion not to be able to provide this information when the players want it. And, I think if you've done your job in making the adventure(s) engrossing, then the players are going to want those details.