I don't know about you, but I've been in enough games (as DM and as a player) where the DM wasn't having fun at all, but the only thing he could have done to change that was to get up and leave the game.
No, I agree, but I do feel that it falls to the DM to ultimately say that. Saying "I'm not going to DM under these conditions" is a valid tactic when the DM wouldn't have fun DMing under those conditions, just as "I'm not playing in your campaign" is a valid tactic when the player wouldn't enjoy playing under those conditions.
But it's an extreme response that should, I think, be rare. It's definitely not a reasonable first reaction when you have a disagreement with your group, I think. It's a last resort. Which is why I don't fault the article for not saying "get more compatible players!" I think that'd be lazy advice-column-ing. Like DTMFA, it's sometimes the best advice, but in this situation, I think the best advice was what the article ultimately told Noah to do: take what you like, combine it with what they like, and everybody wins.
If the DM isn't going to have fun because his players are being jerks, the DM, as the nominal authority figure for the night, should be the one to step down from that position and cede it to someone else (if anyone).
Like a player walking out of a game, a DM stepping down should be done only when a comfortable middle ground cannot be found. The article tried to suggest how to find a comfortable middle ground. It just did it in a very bad way.
The article simply missed the chance to tell the kid something useful, and in clear words. Instead, it mostly sounds like "Hey, if your players don't think it necessary, don't bring it up. You're there to please them, not to enjoy your own creativity" in a nutshell. Which is the worst thing to tell a young DM. This thread here contains more creative and helpful ideas and solutions to his problem than that article, and in ways that would help the kid keep his creative ideas AND integrate them into the game so his players would want to know about them. But this isn't WotC, and it's not the place that new players would come to first to get some help with a problem.
Yeah, I pretty much agree here. Too much harping on the kid's ego (which was needed, but shouldn't have been the focus), not enough constructive advice.
But I don't think "Find new players!" would have been very constructie advice, either. Which is what Imrao, it seems, would have the article tell him.
TW said:
By the by, I agree with Raven. That's always enough of a rarity to point out whenever it happens.
I'm agreeing with RC, too. His advice is probably much closer to what the article SHOULD have said.
