I'm A Banana
Potassium-Rich
You know what KM...I'm really getting tired of the blatant misrepresentation of what I mean and say. You're telling me from all of the posts I've put in this thread...every point I've made boils down to the advice should have been...he should quit the group? Okay, see it how you want to...but let me decide what I mean. If you're unsure just ask.
Well, let's take some of your own words throughout this thread:
I would hate to try that type of game with the players or the author of that article. They'd be the type eventually starring at me slack-jawed...claiming I didn't give them anything to do...
This type of thinking almost makes me want to quit DM'ing...if I had to deal with players who weren't at least, minimally, willing to indulge what makes the game fun for me...I probably would have stopped DM'ing when I first got into D&D and just been a player....
without the PC's backstory, world history information, description, basically the campaign world...then why play D&D instead of say Descent?...So why choose D&D over this if you, or your players, aren't interested in any of the things that differentiate D&D from a boardgame such as this or Heroquest?...
MHO it could be that this DM wants to run a specific type of game...and his players aren't on board for that. This in my mind doesn't mean he should necessarily change his playstyle, it could mean he should change players....
It's valid only in so much that Descent doesn't set up variable expectations in playstyle like D&D does. If Noah runs a game of Descent he will have no illusions about where his fun should lie, besides his players seem like they want the style it promotes anyway...
Throwing people out your group, or finding a group that wants the same things out of the game that you do, is a viable solution. Maybe it's not to some people's taste and I never said it has to be your first option. However after reading the first part of the question and then reading the second, I got the impression that some of them just don't give him even the basic respect or attention a DM needs to run a game, and could care less whether he is having fun or not. In the first article, at least the author isn't so one-sided as to suggest it's all Noah's fault and then he actually goes on to give Noah advice about solving the problem. However if it doesn't work, why feel like you have to play with these people no matter what? Finding new players is a viable option and should be presented as an alternative if the author is really trying to give neutral advice...oh yeah, wait he isn't....
I said that it seemed like you would have preferred the article to have said "Get new players." These are some of the things you've said to give me that impression. If that's not the impression you hoped to give, clarify.
For anyone who seems unclear on my positions let me state them. I first felt that the author did spend way too much of the article's time bashing the DM's fun and promoting one particular playstyle(certain players in the group) as "right".
Hey, lookit that, I've been agreeing with you.

I also believe that a DM has a right to have just as much fun as his/her player's do...and that his fun doesn't solely have to be the way YOU(author of article, KM, or whoever) have fun in a D&D game. Just because it's different...doesn't make it any less valid.
Also agreed. I think that being flexible about your fun times is totally a quality to be encouraged, so that you try new things and different things that might also be fun for you, or at least not boring.

I am of the position that the...make it relevant advice... may have helped him alot...if the article had actually focused on that, instead of the players(no matter what the circumstances) are always right mentality the author seems to take.
We share the position.
I believe after going and reading the first part of Noah's question then reading the scond again...some of his players might just be asshats, and catering to them over the one's who are showing interest and paying attention is not the answer. Making those players the center of attention, because they can't shut uo for a few minutes is not the answer. Even changing his DM'ing style(not really enough info to determine this) may not be the right answer. Sorry players are not more important than the DM or any other player in the game...they're equal.
Here's where we mostly disagree. I don't dispute that this is a possibility. I think it's an equal possibility that Noah is a middle schooler with dreams of being the next Tolkein who delights in that kind of world detail, and so is always crafting elaborate histories and descriptions of the iconic elven tea ceremonies. And his players have learned that 60% of the time he's talking, it's about stuff they don't care about. So when he begins his latest mini-epic ("long paragraph" of "art") about elf-hewn wood of the northlands, they tell him to get on with it already.
So I think assuming it's either one is reading too much of your own biases into the situation.
Another quick point...a few posts back you were claiming the main gist of the article was "make things relevant". Now all of a sudden you agree the article spent too much time berating the DM and his creations. Which one is it? In fact I'd be interested in hearing exactly what you're points are as I'm starting to get confused about what it is your arguing for or against.
Read my first post in the thread again. I'm not a fan of the article, but I thought I'd tease out the good points it does make. And, actually, I neglected the article's pointing out of Weapons of Legacy, which is a way of making history directly relevant. Ulterior sales motives aside, it would be a good remedy for Noah's problems: cool powers with a rich history.