Raven Crowking
First Post
Lanefan said:One thing to keep in mind is that every now and then - and probably more often than most do - the DM should give out *non*-relevant factual information as well as the relevant stuff. Nothing is more annoying than players saying "The DM's mentioning it, it must be important!" when it should fall to them (as it would their characters) to separate the wheat from the chaff when it comes to information.
If the only information you let the players/characters ever hear is what's directly relevant to their current adventure, you might as well just lead 'em by the nose...![]()
I agree 100%.
I would agree more, if possible.

Because one of the games that I run is completely composed of teenaged boys (apart from myself), I would have to say that any comments claiming that kids that age cannot pay attention, and cannot enjoy detail and options is simply untrue.
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To Hussar:
Whether you like it or not, part of the DM's job is to convey the environment that the game takes place in. The DM provides the eyes and ears of the PCs (as well as noses and tastebuds!) and must give adequate description. The DM also provides information that PCs know as a matter of course, as a result of skill checks, and as a result of divination. No matter how you slice it, the DM is going to be doing a lot of talking.
However, over the course of the game, the players do a lot of talking to. When the players want to question the stableboy, the DM shouldn't (IMHO) say "Guys, I'm just not interested in that" -- a better game results by allowing the players to make those choices. Likewise, when the players are chatting among themselves, trying to determine what to do, the DM can interject by having the environment do something (i.e., wandering monster), but should not (again, IMHO) say "Guys, this is boring over here, get a move on."
It is my gaming philosophy that the DM provides context and consequences of choices (which includes...but is not limited to...telling the players what they see, creating backdrop, determining weather and environment, and taking on the roles of NPCs and monsters), but that the players and the players alone are responsible for making PC choices.
It is also true that the DM does far more work that the players, individually or as a group. One seldom hears people complain about "Player Burnout" but "DM Burnout" is a frequent complaint. In order to engage successfully in an activity, for most people, and at most times, you have to get more out of it than you put into it. Of course, if you're DMing, you ought to enjoy some of the background work, and that enjoyment has to be figured into the equation, but there is still a lot of work.
Now, if you live in an area with 70 DMs and half a dozen potential players, those DMs will all be vying for players, and the players can pretty much dictate terms. OTOH, most people (IME and based upon what I read here) live in areas where there are far more players than potential DMs, and the consequence of not being a bit willing to compromise is not having a DM to play with. In most places, AFAIK, regardless of what "Save My Game" would have you believe, the DMs control the market.
If a player is unwilling to show me a bit of courtesy, he can find a new game. That's simple. I have no obligation to allow anyone to play that I don't want to. And I extend that philosophy as well -- if a player is unwilling to show the other players a bit of courtesy, he can find a new game. None of us is under any obligation.
The role of player and DM are different, and hence require different things in terms of how courtesy is shown, but the basic requirement is there for all. Jerks get the boot.
RC