nswanson27
First Post
I believe I run the stealth system the same as you; however your statement #2 is a bit confusing. If the rogue has a stealth check of 10 and the NPC has a passive perception of 11, then is the NPC aware of the rogue's location? In my game, the rogue needs to exceed the perception (visual and audio) of the NPCs to be considered hidden. I allow the rogue to hide around the corner if the NPC is distracted with another PC in combat or similar interaction that requires a decent amount of attention. It's assumed the rogue gives the impression that it is leaving the area and thus the NPC will no longer consider the rogue to be a threat as long as the rogue's hide check exceeds the passive perception of the NPC. This trick is allowed to work once per combat.
For me, an enemy can have an awareness of a rogues location all it wants - just like a party can be aware of the location of an invisible enemy. The party is still getting disadvantage on all attacks. I don't find this to be a problem. If it's just a rogue (solo) vs. enemy, then the enemy isn't just going to sit there and get shot indefinitely. They will either close in or get hidden themselves. If the rogue's target is also being engaged by the barbarian, then there's plenty of justification for that enemy to be "distracted" by the greataxe coming for their skull.
For your case, a passive higher than stealth roll means they get spotted as they pop out, otherwise not.
You know, I think this would all be clearer if they made the stealth roll to be part of the sneak attack (the popping out of cover part). As it is, it's a "forward-looking" ability check. Now, if there was some effort by the enemy to be watching for the rogue's attack (readied action or active perception check while closing in), then I would probably give disadvantage on the rogue's stealth check.
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