Flamestrike
Legend
Remember @fjw70 I did say the enemy creature (in your example moving into a patch of darkness containing a secret door unknown to the PCs) could (if he wanted) enter the darkness, and (under the cover of darkness) sneakily open the secret door and slink off (accordingly he could use the Hide action because he wasnt being watched going into hiding).
Its no different than the magicians assistant in the box using his secret trapdoor to do the same, or the 'teleporting away behind the pillar' example.
All your bad guy has done, is move into a small patch of darkness and open a secret door.
Loudly.
We can rewind the encounter to turn 1 if you want your bad guy to [quietly move into the darkness, use his free object interation to open the door, and then sneak off down the hidden corridoor unobserved via the Hide action]. You only added the secret door after the fact.
In this case, the PCs can shoot into the darkness all they want. He aint there (he's hidden elsewhere and the PCs dont know where he is).
If he fails his stealth check the PCs hear him open the door and the sounds of his footsteps as they echo down the hallway as he flees.
Its no different than the magicians assistant in the box using his secret trapdoor to do the same, or the 'teleporting away behind the pillar' example.
All your bad guy has done, is move into a small patch of darkness and open a secret door.
Loudly.
We can rewind the encounter to turn 1 if you want your bad guy to [quietly move into the darkness, use his free object interation to open the door, and then sneak off down the hidden corridoor unobserved via the Hide action]. You only added the secret door after the fact.
In this case, the PCs can shoot into the darkness all they want. He aint there (he's hidden elsewhere and the PCs dont know where he is).
If he fails his stealth check the PCs hear him open the door and the sounds of his footsteps as they echo down the hallway as he flees.
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