Hey guys,
I am having a problem with the group I am DMing.
We are currently playing the 5E adventure "Princes of the Apocalypse". The party consists of 4x level 12 charactes: Barbarian (Berserker); Ranged Rogue (Arcane Trickster); Cleric and a Sorcerer/Warlock.
Actually, since they hit level 8 they seem weigh too strong for the encounters of the adventure, so I started increasing the encounters strength by adding more creatures. The problem is: Nothing really changed. The fights are still not challenging, but only seem to take longer.
I have three suppositions:
1.) Magic Items:
I might have handed some items to my players that are too strong. E.g. Dwarven Plate (+2), Shield +1, Armor +1, Wings of Flying ... I heard that +armor items would be game breaking, because the 5E system is not able to compensate them. Is that true?
2.) Spells:
To be honest, I have never spend much time to spells. It's not that I am never casting, but most of the damage I deal with my monsters is through melee/ranged damage. I always felt a bit overtaxed by the richness of spells. Another problem is that most of the casters I use are almost one hit by the rogue/barbarian or sorcerer.
3.) Wrong encounters:
Because the whole adventure is very "sandbox" I often need to adjust encounters. Therefore, I often use encouter builders like Kobold Fight Club to fit the characters current level. I always use "hard encounters", but it still seems not enought. Might that also be a problem?
I would be very interested in tipps and answers.
Thanks in advance!
I am having a problem with the group I am DMing.
We are currently playing the 5E adventure "Princes of the Apocalypse". The party consists of 4x level 12 charactes: Barbarian (Berserker); Ranged Rogue (Arcane Trickster); Cleric and a Sorcerer/Warlock.
Actually, since they hit level 8 they seem weigh too strong for the encounters of the adventure, so I started increasing the encounters strength by adding more creatures. The problem is: Nothing really changed. The fights are still not challenging, but only seem to take longer.
- The Barbarian is hitting very hard, but has resistance too slashing/piercing/bludgeoning/fire/frost. He attacks with advantage all the time and I still hardly get him down.
- In hard fights the Sorcerer fireballs half my mobs. And he can also do that within the whole party, because the barbarian has fire resistance and the rogue hardly fails his DEX saving throw (getting no damage at all).
- The Cleric has AC 24 (Ring of Protection, Dwarven Plate +2, Shield +1) and I can hardly hit him. He also heals more damage per round than I can deal to the front liners (barb/cleric).
I have three suppositions:
1.) Magic Items:
I might have handed some items to my players that are too strong. E.g. Dwarven Plate (+2), Shield +1, Armor +1, Wings of Flying ... I heard that +armor items would be game breaking, because the 5E system is not able to compensate them. Is that true?
2.) Spells:
To be honest, I have never spend much time to spells. It's not that I am never casting, but most of the damage I deal with my monsters is through melee/ranged damage. I always felt a bit overtaxed by the richness of spells. Another problem is that most of the casters I use are almost one hit by the rogue/barbarian or sorcerer.
3.) Wrong encounters:
Because the whole adventure is very "sandbox" I often need to adjust encounters. Therefore, I often use encouter builders like Kobold Fight Club to fit the characters current level. I always use "hard encounters", but it still seems not enought. Might that also be a problem?
I would be very interested in tipps and answers.
Thanks in advance!