zingbobco000
Explorer
Sorry, this is going to be a bit long, just wanted to address a lot of the things I saw on here.
There is a huge value in EXP. As a DM who DMs 3-4 times a week I want to have that stand for something so when I go to my regional con to play as my character I want to have them be around the level of the people who I DM for so it's like I was there with them. Which I think is really the goal, like if you DM for a group that sees x and you apply the rewards to a character, said character has seen x because it was like being with them.
We seem to have similar values Merric! Although the $1 would be very interesting. If I had a dollar for every time...
I agree with all of these, though a couple of them might be a bit hard to come by, but I think if they implemented these the amount of people wishing to DM would skyrocket (which is currently a problem as most places have a lack of them)
I agree, I'm running through all of PotA (for two groups) and the total exp that the players should get vs. what I as the DM gets? %2 I am not joking when I say that, 1/50 of all the EXP goes to the people who work really hard with a bunch of prep time to make sure that their players (and them of course) can have a good time should get only that much EXP. This astounds me.
I highly disagree, AL helped me find my most stable adventuring group yet. We play every week and we've been playing since the beginning of the first season. They have built a ton of story and I'm so glad that the concept of AL is here.
Dumb question - what if you only want to DM? What is the value of xp? I'm kind of interested in the AL, but have my hands full with my regular groups for now.
There is a huge value in EXP. As a DM who DMs 3-4 times a week I want to have that stand for something so when I go to my regional con to play as my character I want to have them be around the level of the people who I DM for so it's like I was there with them. Which I think is really the goal, like if you DM for a group that sees x and you apply the rewards to a character, said character has seen x because it was like being with them.
There should be rewards other than XP, certainly, but allowing a DM's PC to reach levels so he or she can participate in the same adventures as his or her players should be possible.
That said, it's tricky to give rewards out that actually benefit DMs without costing the AL a lot of money. (It really doesn't have that much funding, we're playing for free!)
In my store, we have a small donation from players every session, the money gathered goes to buy the published adventures for the DMs. At $1 per player per session, it's a small amount that adds up to a proper "thank you" for all the hard work the DMs put in.
Cheers!
We seem to have similar values Merric! Although the $1 would be very interesting. If I had a dollar for every time...
I would rather DM. I DM alot. So the standard rewards are not really for me.
Though the non standard ones that are there already are pretty big for me.
Early access to the story line and adventure via the encounters PDF and access to the mods. This, for me, is huge.
Access to certs to hand to players. It's the main reason I'm involved with a store for conventions. Having certs for players at a convention is awesome!
What other things do I want? In no specific order, and yes, some of them are selfish.
- More early access, in digital form would be fine, preferred even. Exclusive early access based on how many games I've run would be enticing.
- Content for players at my table that I've earned by running games.
- Content for DM's that run at events I organize.
- Digital access to maps for the events formatted for easy large, minis scale, printing. This would be amazing and save me a TON of time.
- Access to buy exclusive items, like special t-shirts and miniatures and printed content would be very cool.
- I'd love it if things like signed books could be sold to DMs and organizers.
- The ability to run a custom mods, given certain strictures, and only available to the best DMs, and maybe subject to approval?
- Discounts to conventions. I would go to many more regional ones or big ones if I could earn some sort of up front discount. And I'd do nothing but run games!
- A common place for DMs to discuss things and organize amongst themselves. There are a lot of local DMs that run encounters, but so do I, so going around on Wednesday nights to say hello is difficult.
- A spelled out way to earn special events and visits by the trading post and other WotC employee's and AL staff.
I agree with all of these, though a couple of them might be a bit hard to come by, but I think if they implemented these the amount of people wishing to DM would skyrocket (which is currently a problem as most places have a lack of them)
I don't mind the first at all, but the rewards at tier 2 and higher are badly out of whack with what the players are getting.
Consider...
DDEX3-2 gives the players 900-1200 XP, DM gets 200 XP (1/4.5 to 1/6)
DDEX3-3 gives the players 4500-6000 XP, DM gets 400 XP (1/11 to 1/15)
DDEX3-4 gives the players 17000-23000 XP, DM gets 1200 XP (1/14 to 1/19)
These are horrible percentages. Having to run an adventure *14 times* to gain the amount of XP a player would get is tremendously problematic. There are a few DMs that get to go to major cons and run the adventure a bunch of times, and thus get XP that way. I submit that isn't standard for a AL DM. (Even so, how many sessions do you actually run at GenCon and stay sane. 6?)
I agree, I'm running through all of PotA (for two groups) and the total exp that the players should get vs. what I as the DM gets? %2 I am not joking when I say that, 1/50 of all the EXP goes to the people who work really hard with a bunch of prep time to make sure that their players (and them of course) can have a good time should get only that much EXP. This astounds me.
The whole concept of AL just seems kind of poor to me. It's like taking all the long-term story building and companionship out of a campaign for the sake of regular games. It's like the difference between constantly dating new people and being in a long-term relationship.
I highly disagree, AL helped me find my most stable adventuring group yet. We play every week and we've been playing since the beginning of the first season. They have built a ton of story and I'm so glad that the concept of AL is here.