DM ruling on a current game

Hi. I'm fairly new to 4e, just having returned to D&D after not having played it sinc ethe mid/late 80's...so forgive me if my questions are self-evident.

Let's say you had a vicious Greatsword +2. You wanted to go to a Craghammer +3. In a recent encounter, you acquire a +3 dagger. Your Greatsword weighs 8lbs and a Craghammer weighs 6.

According to the storyline, metal of all kinds is hard to find in Everlund right now, because the Dwarves are working overtime to fill the Knights of Silvers needs because of an expected, upcoming (major) conflict.

I successfully argued that the greatsword would easily provide enough raw material for the Craghammer, and the DM agreed. The Dwarves owed our party a favor because we had saved them from a particularly nasty White Dragon, so they did the conversion. Then our party mage transferred by ritual, which I paid for, (with the DM's blessings), the +3 from the +3 dagger to the Craghammer.

Now, the final part...I've got the +3 Craghammer, and would dearly love to have the Bloodiron mod/enchantment on it. A +3 Bloodiron Craghammer is 17,000 GP in the Adventurers Vault. I argued that since I already have the +3 Craghammer part of this setup, that I shouldn't have to pay the full 17,000 for a +3 Bloodiron Craghammer, but my DM is leaning towards ruling that I should have to pay the full price.

If you were DM, and this was your game, and one of your players, what would you rule on this? Thanks for any advice, and sorry to take so long to get to my point/question. :)
 

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I dunno, but this is in the wrong forum. Ask a moderator to move it to the D&D 4th Edition Rules forum, where you're more likely to get an answer.

I don't have anything 4e, but if Bloodiron is a particular material or the like, then I imagine they'd have to forge the whole weapon over again to include it, which would basically mean making a whole new weapon from scratch and paying full price.
 


it sounds like bloodiron is an enchantment, so since you already have the +3, you should just pay for the cost of the enchantment.

This sounds right, and definitely a point I'd bring up with the DM. But remember, in the end it's the DM's call. Be respectful. Be logical and make your point. But don't hang your game on getting this. Your DM may have a good reason, one you aren't aware of, as to why he ruled this way. At the same time, he may just not realize you're only adding an enchantment. So give it a shot. Just don't let it ruin the game for you (or your DM).
 

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