Burne said:
Kreynolds: I specifically said that More fortitude saves isn't a valid answer because I wanted a general solution rather than a solution that only applies to a specific monster.
First of all, I know what you asked. I know because I read it.
Secondly, protection via better saves most certainly is not a solution that only applies to a specific monster. It applies to anything with a high Con score; i.e. most dragons, barbarians, fighters, some giants, etc, etc, etc. That doesn't seem like a very small category to me.
Now, what I do consider a small category, however, is magic items. How likely is it that you'll find more than 5
cloaks of protection from disintigration that were made specifically for dragons (and they would have to be because dragons don't have any item slots)? Very, very unlikely. That's what I consider a really focused solution, so apparently, what you think you're looking for isn't indeed what you're looking for; from my perspective, of course.
In short, my answer is prefectly valid. Now, if you don't want to go the Fort save route because there isn't a good enough guarantee for survival (and I somewhat agree, since it only takes a single roll of a 1 on the save), then that's understandable.
Burne said:
Proof v Transmutation armor enchantment: +6 cost and not currently available to my PC's
Question: Why does it matter if it's available to your PCs or not? I thought you said the dragon needed it. Besides, just put it on a earring or amulet if you don't like the armor part. If you're worried about your PCs getting a hold of it if they defeat the dragon, then just make the item only function for dragons of a specific alignment or something. Hell, that would even reduce the value of the thing, so even if they sold it, they would get 30% less cash out of it.
Also, have you thought about boosting the sucker's SR? That would work famously. Although, that might render the spellcaster in the party useless.