DM Spell Control


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Another option is to go the "divine casters are spontaneous casters as well" option in Unearthed Arcana. Clerics and druids have spells known like sorcerers plus domain spells and summon nature's ally. They use their current number of slots +1/level but no divine slot for clerics.

It is real easy to implement and adopt and allows you to use any sourcebook you want and keep it balanced (if the spells are) and manageable.

I'm playing a spontaneous cleric in a pbp campaign and it makes it much easier to only deal with about 15 spells compared to 300, and that's just talking core spells.

Rangers and Paladins get so few spells and so rarely use them that it has not been a big factor in our games.
 

Wow, this is cool. CL, I will make sure TOGC sends you a thank you for the sale of one of thier PDFs. One of the major complaints of some of my players is that they find spellcaster difficult to keep track of (as does their DM). Now I just have to go tell Monte Cook to thank TOGC for making the cards that made me decide to buy TCBoEM. Still I might have some quibbles, but this is really really good. The blank ones my be more to my liking as I only have to print up what is needed. Unless I can cut and paste the ones in the premade cards...

Aaron.
 


Voadam said:
Another option is to go the "divine casters are spontaneous casters as well" option in Unearthed Arcana. Clerics and druids have spells known like sorcerers plus domain spells and summon nature's ally. They use their current number of slots +1/level but no divine slot for clerics.

It is real easy to implement and adopt and allows you to use any sourcebook you want and keep it balanced (if the spells are) and manageable.

Rangers and Paladins get so few spells and so rarely use them that it has not been a big factor in our games.

You get the same with my had to have read the scroll and learned the spell idea. My thought keeps the cleric as a foil to the Wizard. Hoever this is not really a balance thing.

When I think about your way of doing it, it makes finding someone to cast regen and such much rarer. Thus eye patches and peg legs would also find thier way back into the game. Yeah, most clerics can heal, but not all can grow your arm back.

But I also like the idea of the scroll thing. That to get a new spell, the cleric must find some kind of holy/unholy writing somewhere and learn it. I think a hybrid of this would be good. They automatically get two per level plus domain and then as they grow in power they have to fill out their known slots by finding more spells and reading them... eh, I don't know if that would work.

I think I will just use the get two plus domain per level, all others you have to read it from a scroll to learn it before you cast it idea. Make them a truer foil to wizards. This still keep regeneration at a minimum and keep them from having 300 spells to choose from.

thanks for the suggestion though.

Aaron.
 

Mark CL up for another one. While not overly irriatated by the sheer amount of spells, there are a few spells that have continued effects that our 1/2ling wizard does not keep trake of. If it is not a boom boom evocation spell, that does x amount of damage and dice. He doesn't know.He uses his laptop that he could easily have a concise and easy to access resource. But he is lazy and makes everyone else look up the spells just to speed up gameplay. Every week almost with great thunderclap.

Me: What does it do, do I need to make saves, does SR, apply how many rounds?

Player: I don't know, I don't know, I don't know.

Me: What source is it in. MoF, PHB, UnE, what look it up.

Player: I don't know.

Me: Don't you keep any notes, at least the source and page number.

Player: Dude there is not enough room on the computer.

This week I am forcing him to play the pencil and paper game on ......Pencil and Paper!!! And these will go a long way.

The Seraph of Earth and Stone
 

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