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I've been looking for a 4e condition, effect and init tracker for a very long time, and I got my hopes up when I saw this. But I don't see a space for conditions on the ONLY image on the site. It seems like the bloodied condition is tracked via HP, so players can't run it either. Sadly, I don't think this will do for me, at least in its current state. Not that I have any great alternatives to suggest, though...

BTW, why did you space out the url, so folks had to delete the spaces to get to it? You don't have an email address on the site or anything.

You can track conditions by clicking on "Star" icon in creature row. But i will work little more on this, because there is a limited usability right now. Anyway, feel free to sign in and try it by yourself. I will add my contact and screenshots on website as well. Thanks for pointing that out!
 
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You can track conditions by clicking on "Star" icon in creature row.
That's really not very useful. I'd eliminate the the initiative column (once you have it sorted, you don't need it anymore), and the star (and other icons at the end). Squish all the other ones tight, and leave lots of room for effects. Color code effects to determine duration at a glance (or something like that). Finally, allow players to pre-enter their powers' lasting effects. Astral Seal and Psychic Lock are good examples of oddball effects that you should be able to enter once in detail, and then re-apply easily.
 

I take it back. Now that I've tried it, the fact that the star adds a condition underneath the initiative line is quite useful. The conditions need durations, though. The normal durations in 4e are:
  • once
  • until the beginning of X's turn
  • until the end of X's turn
  • save ends
  • until the end of the encounter
  • custom
 


I'd eliminate the the initiative column (once you have it sorted, you don't need it anymore), and the star (and other icons at the end). Squish all the other ones tight, and leave lots of room for effects.

All new effects are added to a new row beneath the creature, so there should be a plenty of space. I will hide creature icons when you click "start encounter". Coloring the effects and do some customizations is a great idea, i will work on that too..

Thanks for tips...
 

Hi Eronian,

i was looking for similar tools, but i was unable to find something simple and free. So i created one. Its called RPG Tracker (www . rpgtracker . net). Its still in beta, but im using it on every D&D sessions we have, trying to find bugs and looking for improvements :D

What is the procedure for adding player characters? Does one put the character's name first, or the race/class/level?
 

What is the procedure for adding player characters? Does one put the character's name first, or the race/class/level?

Its similar as for monsters:

CharacterName Level 1 Defender
Dwarf Fighter
Initiative +3 Senses Perception +1; darkvision
Speed 6
Action Points 1
HP 31; Bloodied 15
AC 17; Fortitude 15, Reflex 11, Will 12;
Str 9 (+1) Dex 18 (+6) Wis 12 (+3)
Con 12 (+3) Int 9 (+1) Cha 14 (+4)
 

Its similar as for monsters:

CharacterName Level 1 Defender
Dwarf Fighter
Initiative +3 Senses Perception +1; darkvision
Speed 6
Action Points 1
HP 31; Bloodied 15
AC 17; Fortitude 15, Reflex 11, Will 12;
Str 9 (+1) Dex 18 (+6) Wis 12 (+3)
Con 12 (+3) Int 9 (+1) Cha 14 (+4)

But...but...dwarves only have a speed of 5.


Just kidding! Thanks, this looks promising.
 


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